Mark Rein Interview
by Maarten Goldstein, Mar 10, 2002 2:56pm PSTAs promised, HomeLAN Fed has posted the Mark Rein interview. Epic's VP discusses the Unreal franchise, answers questions about Unreal Tournament 2, Unreal 2 (pretty big news about the multiplayer part), the continued development of the Unreal engine, the Unreal Performance Test, and what's up with Epic's own game, among other things. Pretty informative read.
When Unreal Tournament 2 is released I think you're going to see mod makers taking to this engine like never before and I think you'll also see the engine being used for a lot more things outside of gaming. UT2 has 100 to 200 times the detail (on-screen poly counts) of the original game but, if you have the hardware to run it, there's nothing stopping you from creating content that's 1000 times the detail of UT, 2000 times or even more than that. That kind of hardware should be on store shelves and in consumers' hands before the end of 2002! So now all those interesting non-gaming uses that requires huge polygons counts have a game and a set of tools on which they can go to town. When the game gets released we'll not only release most of our tools along with it but we'll also release some of the documentation on the Unreal Developer Network. This not only has implications for Unreal Tournament 2 but also for Unreal 2 which is coming a few months later.
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Comments
Now Rein said that they're going to try and deliver a longer, more polished single player experience, which I'm all for, but chances are they're going to boost the length of the game from about 8-10 hours (at best) of play to maybe 10-12 at the very outside? That's just not worth it. If they were adding so much content that it was like Final Fantasy X, and there were dozens of hours of side quests, like 60-80 hours worth of gameplay, then I'd say go for it, with my blessing. I thought U2 was going to be a game that would be on my hard drive till U3 came out, but without multiplayer, I fear that it will reside there for a month at the most. (and most of that time will be spent seeing if there's some hidden branch of the dialoge trees that will earn you a lap dance from Aida. :)
All I have left to say is this. If DE finsishes UT in June, have THEM work on the multiplayer content of U2 for the 5 months or whatever till U2 comes out. From what I hear UC is practically finished and is waiting for the launch of the Xbox broadband network. There wouldn't be any time wasted while they learn new tools or anything, and as he said, there are existing multiplayer assets, so all they'd have to do is add more content and polish, and it would give U2 more than 10 hours of playability.
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People with 3d programs, make a sphere that's 200,000 polygons, and then use a geosphere (3dsmax) with only 1000, notice the lack of difference between the two.
Anyone can make bloated objects and spout out numbers.
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Back on the topic though, since singleplayer doesn't matter to some few, why buy that and install a few gigabytes of maps and movies? To the folks without a web connection, the multiplayer doesn't matter.
Of course those of us who want both end up paying twice the amount. Its great for epic anyway. We still get the mp early though.
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Weird.
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Unreal 2 will make you my bitch -Mark Rein
Unreal Tournament 2... well let's just say we tried our best.
More sense to rip off your customers!
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Six months later, in December, they sell you the same game engine, with a few large single player maps added.
Perhaps the December, U2 version will have online gaming capabilities for co-op or something as well.
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http://www.shacknews.com/onearticle.x/19094/
According to Rein, Unreal Tournament 2 should be released before the end of June, while Unreal 2 should be released before Christmas.
Today: "When the game gets released we'll not only release most of our tools along with it but we'll also release some of the documentation on the Unreal Developer Network. This not only has implications for Unreal Tournament 2 but also for Unreal 2 which is coming a few months later."
A few months later than the end of June != Christmas. What's going on here?
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Unreal Tournament 2... well let's just say we tried our best.
everyone remember back before Unreal? "We're taking so long, because we dont want id to rip us off in Quake2, blah blah..."
Too many games waste time on multiplay instead of polishing singleplay to perfection.
U2 = win
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