SoF2 Interview
by Maarten Goldstein, Mar 10, 2002 8:22am PSTMGON has conducted an interview with Raven's Kenn Hoekstra, asking him about the upcoming Soldier of Fortune 2. There are Q&As about the Ghoul2 system, the research done for locations in the game, why they decided to include multiplayer at a late stage in development, the random mission generator, the level of AI, weather effects and more.
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Comments
Kenn: Action remains the primary focus as weÂ’re not endeavoring to make a tactical combat sim, but there are a lot more gameplay options in Soldier of Fortune 2 that revolve around stealth and more discreet operations.
Thank God! There is someone left who knows not every new game needs to be a tactical combat sim and there are still those of us who just crave action. I also like that stealth was described as being an "option".
Hell, remember reading about the AI in half-life before it was out? Sure it turned out good, but what they were talking about was NUTS.