PaulJ Interview
by Maarten Goldstein, Mar 09, 2002 4:38am PSTDear chiQ has an interview with Paul Jaquays, ex-employee of id Software (as he announced yesterday). They talk some more about how he came to his decision to leave and such, with Paul explaining that better than in his .plan update.
I may be one of the few people actively involved in the computer gaming industry who has absolutely no nostalgia for the original Doom. Sounds shocking, yes? But I didn't have access to a computer that played it during its heyday. I've gotten my FPS enjoyment from later games like Quake 2, Quake 3 Arena, Team Arena and Return to Castle Wolfenstein. So, on that day in June in 2000 when John Carmack suddenly decided to switch id's development focus away from our next scheduled project and turn it towards a new version of Doom, I can't say I was very happy about it. Before that event, I was excited about the project we were supposed to do next, and was looking forward to working along with Graeme Devine on it as a game designer. The sudden decision to drop our next project and make another version of Doom was a real emotional slam to me ...
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Comments
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He may have been a loudmouth, but he was at the top of his game as a 3D-modeler.
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1) Art- Kevin Cloud and Adrian both didn't want to do the game- it makes me wonder if their heart is in it.
2) Levels- Paul J left, they will probably have to hire a new level designer
3) Modelling- Steed was fired before the game started, his models seem to be pretty good in Q3A and Q2.
4) Old school Doom Fanboys- who probably won't be happy because it doesn't have such and such.
5) Design- Graeme doesn't seem to be really into the game either.
We'll see..
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-Xian
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Man, it's like they fired Steed for nothing then, he quit anyways before finishing.
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Not a loss then...
But why not pay him to help the community with mods and maps instead!
Maybe he would have gotten the "spark" back.
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He's a real artist and a gentleman, and I am sure he'll continue to kick ass where ever he goes. As an artist myself I know the feeling of having your role/duties become stale after a while, and what it's like when the urge to move on kicks in.
From what I know Paul didn't expect anything. From what he says in the interview I think it's fairly clear that he simply didn't get hooked into the new project as well as he did into Q2, Q3, and Q3TA.
-chiQ
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