Global Ops Demo Released
by Maarten Goldstein, Mar 08, 2002 12:05pm PSTAs promised, Fileplanet is now hosting the Global Operations public beta. The public beta demo offers a single multiplayer level (Quebec) from the game. It's a 96.6mb download. We have a mirror of the file available here. As always you need a Shack user account to download, so create an account or login. Other mirrors are up at 3D Gamers, Telstra, AusGamers and GlobalOpsCommand.net.
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Comments
+ Cool ballistics and sounds
+ Realistic movement speeds (and no bunny hopping)
+ Balanced weaponry (especially compared to CS)
+ Nice map. Maybe a little dark, but definitely has that Barking Dog touch
+ Hostage AI that actually works (even if the guy is a little slow)
+ Muzzle flashes = mucho cool. Also makes silencers/flash supressors useful for once!
+ Classes are nicely balanced and add plenty of variety to gameplay
+ Canadian terrorists wearing hockey jerseys! How cool is that?
And a few negatives (90% of which are due to the lithtech engine):
- Framerates drop down the pooper when more than 5 walls are visible
- Lighting blows ass. There's pretty much two light levels available: dark and murky
- Merely decent texturing. Maybe I've been ruined by Halo, but bump-mapping would really help the look of the game
- Extremely hard for newbies to get into. Mission explanations are severly lacking, there's no in-game help (waypoints would be nice). Hopefully they make up for this with a really good manual.
- Netcode is kinda flaky. Better than most games, but definitely nowhere near as good as Half-Life (or even UT or Q3)
- Extremely high requirements for servers will probably translate into a shortage of public servers
Overall, it feels like it takes the best parts of CS and Rainbow 6, and strips away all the parts that make those games really annoying, and tosses in some Wolfenstein multiplayer to make things interesting. Certainly not a revolutionary game, but more of a refinement of a bunch of different games, all thrown into one package. Can't wait to see if they pull off single player decently. Just wish they pulled their heads out of their asses and licensed a different engine, because Lithtech runs like shit. I mean, if half-life is now 3 years behind the curve, it seems like Lithtech is about 6 or 7 years behind. Then again, technology certainly doesn't make the game, and everything else about it is friggin' sweet.
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Good things:
- nice weapon model detail, effects, and general detail over CS
- on a good server, no lag problems! Renegade this is not
- great sound effects, which seem more authentic
- the variety of weapons to choose from (as well as add-ons)
- the demo map seems decent enough, and it's even set in Quebec!
Bad things:
- trying to get into a server is difficult when most servers are either A) full or B) on another continent
- environment is a bit plain
- it's pretty hard to get Goran (the VIP) to the goal zone
- if you're used to CS, you'll have to adjust a bit; menus are different, and it's a slower-paced game
It's worth it if you have a decent connection and the patience to try it out when there's a lack of servers, basically
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Excuse me, but some people don't have computers to throw around as SERVERS at LANs.
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At least that's what I hope.
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We don't need another counter-strike. How about a counter-terrorism game that includes elements other than just sitting on the ground? Use an engine with a terrain engine, and you can have a sniper 5 miles away in the hills, and helicopter insertions and extractions, and air support.
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The good: Really nice visual effects, with the night vision goggles and when you get hit with the green gas, blury double vision. Also has the best weapon models I've ever seen, hands down.
The bad: when you fire a machine gun the crosshairs practically fly off the screen. If you don't buy a silencer it's impossible to hit anything unless you're less than 10 feet from it.
Chances of..
- Getting to the server browsing menu without hanging: 80%
- Finding a server without all slots filled: 70%
- The server in question being passworded, restricting access: 90%
- The server in question timing out when you try to connect to it: 80%
- Your computer hanging when connecting to the server: 40%
- The server not letting you play even though you DID manage to connect: 50%
All in all? I'd say your chances of actually getting to play the game is less than ~5%. That's nice.
/ [V]
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Its one of teh best games ive ever played. it never crashes on my ssystem wich is kinda weird becaus everyotehr game does.. maybe becuz of direct 3d??
i dont know
But be sure to d/l this beta.. you have to play a while to get into it though.. more than a hour atleast
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I think the 32 player QW servers were running on PPro 233's or less back in the day...
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