IGI2 Interview
by Maarten Goldstein, Feb 19, 2002 3:17pm PSTThere's a IGI 2 : Covert Strike Q&A on LoadedInc, which has Henning Rokling of Innerloop answering some questions about this upcoming FPS. They ask about being faithful to the first game while still making the sequel better, if they were surprised at the amount of people who hated the lack of mid-mission saves, how IGI is different from all the Operation Flashpoint and Ghost Recon games, if there will be vehicles in IGI 2 and a few other things.
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Comments
Would anyone confuse IGI with a simulation shooter? IGI is more like the RTCW with modern weapons... Actually now that I think of it, it was pretty similar in gameplay. Just nevermind the AI, and well a whole bunch of other stuff that bit ass in IGI. ;)
I'm just confused why the question was even raised. Did anyone ask how MOHAA was different from Quake 3? Weird.
June of this year" at least they gave us a month and not a quarter.