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Graeme Devine Interview

by Maarten Goldstein, Sep 29, 1999 12:16pm PDT
Related Topics – Interview

3D GameForce has an interview with Graeme Devine. Fortunately not the standard questions type of interview, it's actually pretty entertaining. Here's what Graeme has to say about new graphics technology support in Q3A:

Like it or not it's fair to say that with all these new graphics cards coming out with novel features like Environmental Bump Mapping and large texture sizes, that there is a lot of snazzy stuff on offer. Just which of these cunning new features can you see ID Software's next game practically utilising?

Graeme: Large texture sizes make a big difference, the future lies in hardware transformation and Q3A is setup to utilize that when it becomes available later this year.
Saw that on Blues.




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