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C&C Renegade Demo

by Maarten Goldstein, Feb 15, 2002 12:05pm PST
Related Topics – Demo

As promised, Fileplanet is now hosting the C&C Renegade multiplayer demo (89mb). The demo of Westwood's new first person shooter comes with a single multiplayer map, and features all 28 characters, 23 weapons, and 11 vehicles from the game. A team based C&C mode is the game mode included in this demo. The full version of the game will be in stores later this month.

Update: We now have a mirror available. Another mirror is up at 3D Gamers.




Comments

77 Threads* | 188 Comments

  • I think I'm in love.

    I've been playing this demo all day. I live in Australia, first playable server that came up was in New Zealand. Oddly enough, even with a horrid ping, it still played ok. Then there were servers that became available in Australia, I had a good ping (I'm on cable), but the play was choppy as hell. This leads me to believe that the game takes up a lot of system resources, and needs a beefy server behind it, with plenty of bandwidth for those 32 people in the game.

    When it's laggy as hell, it's pretty much impossible to take someone out at all. But unlike the point made by gauss, I don't think this is due to the focus of the game. If you've got a good connection, the server is running well, and the guy you're playing has a decent connection, a 1 on 1 fight can be quite enthralling, running out of ammo, down to pistols, etc.

    The best case scenario connection wise provides a *very* fun game. However the netcode does seem to fall apart when all of the pieces in the puzzle aren't performing their best.

    This game, as with most, could be made or broken with it's server config. Already one of the servers in Australia has toggled the "driver can fire the gun" flag to "no", meaning that a vehicle requires 2 people to function optimally. I saw a few people react negatively to this at first, however, once they started playing, it was suprising to see how well it drew the team together.

    There are some fantastic characters, and the interaction of the engineer with vehicles/buildings/characters is seamless.

    Essentially, there are four levels of characters, and 3/4 classes. the first level is free, you can swap between being a grenadier, a soldier, a shotgun soldier or an engineer for no cost (as well as reload / heal any character at a display panel in any building in your base). The second level of character requires credits to change up to, and is progressively better than your default soldier. The top level of characters are quite good, they have a dominating 1shot1kill advantage 1 on 1 against a default soldier.

    Possibly the best part about the characters is, if you have a top end character, you can still go and purchase a vehicle, and jump on in. Drive it out to a fight, if it gets destroyed, you bail, and continue to fight on foot. My personal favourite so far is the chick character with the "personal ion cannon". It's basically a rail gun, and it's aimed more at anti vehicle, but weild it well, and it'll take down any character in 2 shots.

    I've spent hours and hours and hours playing this game, I didn't expect to be impressed, and when I first booted it up, I wasn't. But once you get past the aesthetics, and can find a decent server, the game is really genuinely fun. You're thrown into the c&c universe, with an FPS perspective. It's something that is fun even just for that alone, but the game itself appears to be pretty good regardless of the c&c universe.

    Having been a sniper on the top of a hill, witnessing a huge attack by GDI of tanks, mammoth tanks, APC's etc, all rushing into the NOD base, then picking off the NOD defenders outside of vehicles, witnessing the obelisk of light utterly destroy the attack force, then seeing the counter attack stream out of the base as the vehicles were delivered by the plane at the airfield, was something that quite frankly, impressed the hell out of me.

    The potential for depth in this game is there, provided the full version has some more optimised network code (and server code), as well as some decent looking maps (let's face it, it's not the prettiest map I've ever seen in a game, shogo had prettier maps), this could be one of the sleeper hits of this year.

    I'm not going to describe the nuke or the ion cannon, suffice to say, download this game, just to watch one go off, it'll bring a grin to even the most jaded gamer's face :D


  • some more extensive impressions for those waffling on checking it out

    the demo comes with one map, multiplayer lan or (at this point) gamespy only online play. have to see if ASE grabs it by tommorow, that would help filtering out the fagged cable modem servers

    it's essentially a game of C&C... in first person. which, frankly, is really pretty neat. you can run around as a grenadier, or a rocket infantry, or a deaths hand, or a sniper, or a unique character. or you can get in ANY of the vehicles. a medium tank, a mobile artillery, a stealth tank, whatever.

    your base consists of the various familiar buildings from C&C, and it automatically sends out harvesters to the tiberium field to gain credits for your team.

    credits are used to change your 'class' (switch to a shotgunner, or an engineer, whatever), and to buy vehicles. credits are also gained when you go out and kill enemies.

    the only game mode existing right now is a 30 minute timed game, with GDI and NOD competing for points. killing enemies, destroying (damaging?) the enemy base also gains points. theoretically you could win the game by completely destroying the enemy base, but I don't see it happening. not sure how you repair a building, presumably engineers can do it.

    play control is simplistic, not much more than standard fps binds. a use key functions as a get in/out of vehicle button, and an interact with purchase screens button (screens are found in the buildings inside your base). changing classes is instant at a screen, buying vehicles causes them to be airlifted in (pretty cool looking).

    gameplay is pretty weak. without focusing on the lag (which is really horrible), its already pretty apparent that it's not anywhere near a Q3 or a UT (or even a Tribes) as far as 1v1 fights are concerned. on the other hand, I don't think that was really their focus. team assaults with mixed infantry and vehicles are the way to go. there's a reason it takes so much damn ammo to kill someone with your basic assault rifle - a) its free, and b) they never intended this to be a single person mad skillz game. it's more of a tribes style teamplay deal.

    I'll probably be picking this one up for the single player (as was my original plan). If they manage to iron out the lag problems, and there are a variety of multiplayer maps and gametypes, it could be pretty cool.

    Oh, one other significant minus - lots of fucking retarded zealot-like C&C fans. Avoid them, do not talk to them, shoot them in the head with a sniper rifle and ignore them.






  • btw, I didn't see lag being an issue in terms of fighting, just in moving. Like I tried to lead shot people for the first few minutes but then realized the game only registers hits on people when your crosshair is on them and it turns red...so lag leading isn't present.

    However, there is lag in movement. If you like try to jump over something, and you just barely don't make it over, your screen will show you make it over, take 5 steps, then warp back to the base of the object. Didn't really warp around in any other situation though.

  • I like it, but it runs pretty shitty on my system even with all the detail at lowest. I did however manage to pull a 14/1 kill/death ratio on one of the westwood servers using the "dead eye" class :p

    Besides the shotgun, which is fucking useless due to its range constraint (like 10 feet), the other guns are pretty satisfying, especially the sniper rifles. The vehicles are alright -- they cost alot, don't have much health, but they do alot of damage. I was riding passenger in a mammoth tank and the guy manning it killed like 4 guys in 10 seconds.

    The graphics are generally pretty damn good. I really dig the player models (especially the NOD ones), they give off a real gi-joe vibe, and as we all know, gi-joes were the best toys ever created (especially the bad guys :p). Go into third person or walk right up to someone who is idle and tell me they aren't cool models, especially how they put their gun in an idle position when not firing that looks damn cool.

    The explosions effects are pretty weak though, I noticed that in an old preview movie and that's still the case. Also, you need a ridiculously fast system to have this game run well. My system isn't great or anything, but I can run any game out there at much, MUCH higher fps than this one, including Tribes 2 which is a notorious system hog.

    My only big complaint about the game is there really aren't enough ways to get to the enemy base. I wish there were a few alternate routes that only infantry could fit through. It's near impossible to breach the enemy base because big ass sentry turrets are there from the very beginning of the map. Turrets should be player built and maintained, imo. It feels like it is almost impossible to actually do any base sabotage as things are right now. I often find myself just popping in and out of cover and sniping people in the face.

    I think this game has very good potential for clan games...but the map in the demo isn't tactical enough. I never liked C&C (only rts games I liked were the Myth games and WC2), but I've seen it enough to know the maps were fairly non-linear so there'd be multiple patches of tiberium and not just one in the dead center of the battlefield. Maybe there are a few maps in the full that aren't so straight forward, but gotta wait for reviews to know I guess. Also, I'm not sure if there is one, gotta check, but I was wishing for an automap so I could see the whole map at once on my hud.





















  • initial impressions...
    1)basic weapons really suck. if you are a basic marine with a machine-gun it takes about 5 secs of direct hits to kill another basic marine.
    2)On the demo map it is nearly impossible to win...the game always ends from a time limit, the team with the most points wins.
    3)The teams are unbalanced. GDI totally rolls NOD.
    4)Lag is not an issue for me...GFX aren't bad, nothing really great, too many people are complaining.

    Overall I enjoyed playing this game, it would be tons of fun to play with friends or with some kind of voice-com system. I give it a B+.