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Devine on Q3CTF & MrElusive

by Steve Gibson, Sep 29, 1999 10:48am PDT
Related Topics – id software, Quake 3 Arena, Q3Test

Graeme Devine over there at id Software has a .plan update at fingershack with a couple of items of note. First off is of course the confirmation that in fact there is no grappling hook use in the Q3CTF maps they are shipping, but it will be available for use.

Ah, grappling hook hoopla - when I read about the hoopla over UT grapple CTF I knew we'd have a similar impact (BTW, believe it or not, there is room for both games in the universe!). The grapple code is still going to be in Q3A (through bot reachability and so forth), it's just not on the maps we're shipping with the product. The CTF maps we have in there are designed for non-grapple use. CTF and grapple are not tied implicitly together.
Secondly, Graeme has word that Mr. Elusive, the guy behind the Omnicron bot for Quake1, and Gladiator bot for Quake2 has been contracted by id Software to work on the bot code for Quake3. A few astute gamers out there probably already spotted the mrelusive.cfg file in the Q3Test pk3 file and were wondering. Now you know!
Mr. Elusive (aka Jan Paul) is over here from The Netherlands helping finalize the game. He is of course the famed author of the Gladiator bot for Quake II. As some of you have been guessing he's been working with John Cash on the bots in Q3A. We're very pleased to have Jan's expertise on Q3A.




Comments

60 Threads | 60 Comments





  • I admit that taking it out was good for most people..because there wont be any alias binding fuck that some how pulls out a weapon just as the grapple clicks into the wall... and smacks ya (zbot with rocket out the ass)
    but the grapple makes for an interesting tool.. Humilate the enemy by fraggin them with a grapple.. heheheheh hang form high hidden sniper points hehe
    and set up a DFA RL D (Death From Above Rocket Launcher Defence) hehe dont ask me.. i didnt make it... hehe
    but then you get rid of the wankers that always are out for personal glory.. :) and that means actually trying to help yer team instead of staying on d while one person grapples through the crowd and dodges a bfg blast and escapes with flag...

















  • I, like pry most avid quake fans, was extremely disappointed when I found out that quake3 ctf would (for the most part) not be using the grapple hook. At first thought, I (being the type to run in an enemy base, grab the flag, and bolt out before they even knew i was there) thought this was absolutley absurd. I then started to realize that no grapple will give true quake fans more of what brought them to the game in the first place: carnage. No grapple means being more up close and personal. NO COWARDS is the bottom line. It also gives more meaning to the \"run and gun\" feel. As a result of this decision, I think we will not only find out who the real players are, but also have better matches and tournaments. Also, fighting along side, and depending on your teamate to come out alive will give more of a brotherhood among clansmen. I, being a q1hippee, have grown accustomed to the grapple hook and shudder at the thought of not having it, but when i look back upon it, the hook is more of a coward\'s device, not a true warrior\'s weapon. All i can say, is I\'m a quake fan, an ID fan at that. They have never dissappointed me. Every game is a little divfferent but we grow accustomed to it. I hear people saying \"I want it to be like quake12...or i wish the rl waslike q2\'s\" I\'m sorry, but its a new game. If I wanted the rl to be like it was in q2, then I\'d play q2. ITS A CHANGE. Just be appreciative that we live in an age where their is online gaming,instead of my parents era when getting drunk in a cornfield was the thing to do. (ive only done that once on a dare hehe). Tha is all i have to say for now. I hope this sheds light on to my view and maybe make you guys realize what might be going on here. Thanks,
    Bounty Killer




  • I\'m not trying to say the ctf is ruined without the grapple, or that ctf needs a grapple. It\'s just fun to have, make gameplay lots faster and strategic all at once. I\'m disturbed not only that id is only releasing 4 gametypes, but that seem to leaning towards making everything like vanilla deathmatch. I\'m a bit bored by that.
    So here\'s my solution:
    I just don\'t understand the drastic rationale of removing the grapple entirely from their maps- more creative, less dulling solutions are out there, such as:

    Just disable the grapple for the flag carrier- this has several effects.
    1) Same effect of making teamwork more crucial as removing the grapple entirely, but...
    2) It gives flag carriers an actual disadvantage, making teamwork REALLY crucial. No grapple for anyone doesn\'t REALLY add teamplay, cus everyone has that disadvantage.
    3) It\'s more realistic! Who the hell can manage weapons, a grapple and a flag all at once!