Civ3 Patch Details
by Maarten Goldstein, Feb 13, 2002 11:55am PSTThe Civilization Fanatics' Forums has the details on the upcoming v1.17f patch for Civilization 3. It will squash quite a few bugs and also add a few new features. Saw that on Blues. In related news here is a new Civ3 interview on Gamespy Daily.
Steel Battalion Heavy Armor demo now on Xbox Live
Civilization V getting free Steam weekend
Report: Average Old Republic server has less than 350 players online
Xbox limitations led to annual Magic: The Gathering games
New Pandaren mounts revealed for World of Warcraft
Comments
-Worker AI is supposed to be smarter. 'supposed' though, I want to see it in action before being really happy
-stacked army movement. This should streamline things quite a bit.
-It is now possible to completely suppress a city's cultural reversion with enough military units. I think this has been the biggest killjoy for me in the past, losing momentum as a nearly conquered civ gets your frontline forces and a city back. This is the most important thing to me.
-Sentry command for units. Now you can make units wake up when another unit comes within 1 square of them. Yet again, less to worry about.
The usual gobs of smaller stuff that doesn't quite matter as much. Big thumbs up to Firaxis.
Thread Truncated. Click to see all 5 replies.
it's almost worth it to play again...