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Dungeon Siege Interview

by Maarten Goldstein, Feb 11, 2002 9:36am PST
Related Topics – Interview, RPG News

There is a Dungeon Siege interview on MGON, which has Chris Taylor answering questions about the upcoming RPG and others questions not related to his game. They ask about his decision to make an RPG instead of another RTS, the coolest feature in the game, if the PC will continue to be a viable games platform, if there were any "funny" bugs in the game, how character development is managed and lots more.

MGON: Why has Dungeon Siege slipped a bit deadline wise? Chris: The game was delayed because we had gotten to a point where we were ‘feature complete’, in December and then we sent the game off to the usability (quality control) labs, where they came back at us in January with a host of comments which meant there was more to be done to make the interface even more flexible and user friendly. This saw the game slipping while more elements were added. It was a headache, but it was very much worth it.




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