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id and The Carmack

by Maarten Goldstein, Feb 03, 2002 5:12pm PST
Related Topics – id software, Games: PC, John Carmack

The Red Herring site has posted an article looking at of John Carmack and id Software. It mostly focuses on Carmack, talking about how Carmack lives and works, and how succesful he has been with id Software. A pretty interesting read.

In the world of gaming, Mr. Carmack's influence has been enormous. His team created the original first-person shooter game, Wolfenstein 3-D, in 1992. It legitimized the shareware movement, starting in 1993 with progressive releases of the Doom franchise, which generated more than $100 million in revenue (even though roughly 15 million copies of the original were downloaded for free). Presaging Internet business models, Id gave away a lot of stuff for free, hooking game addicts and then selling them upgrades. In 1996, Id created the first true 3D game, Quake, and since then the company has played a key role in the development of multiplayer Internet games. ...
Thanks Richard.




Comments

22 Threads* | 87 Comments







  • Argh... so much controversy...
    Article: "the original first-person shooter game, Wolfenstein 3-D".
    Hovertank and Catacombs are not FPS games. They are first-person swords/sorcery and tank games. FPS is the 'guy behind the gun', such as Wolfenstein 3D, Doom, RoTT, Half-life, Unreal, and Marathon. So, yes, Wolfenstein 3D was the first.

    Article: "the first true 3D game, Quake".
    There seems to be 3 big options for what game is the first 'true 3d' game: Descent, Ultima Underworld, or Quake (which came last of these). Everyone here somehow knows that history will give this crown to Quake even if it wasn't the first. There's many good reasons for this. Obviously, it's the most popular. It's also by far the most flexible. Ultima Underworld's 3d graphics were small, dark, and coarse. Descent was slightly slower than Quake and also had eccentric limitations on level design: it seems everything was constructed from giant cubes. The Quake engine was prominent, flexible, fast, and soon ushered in the invaluable OpenGL for home gaming. This places it at a pivotal spot in the evolution of 3d gaming.

    Other good reasons to remember Quake as the first:
    -it simplifies lengthy arguments over the history of 3d games
    -i'm an id fanboy