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Game Economics

by Steve Gibson, Jan 29, 2002 8:33am PST
Related Topics – Blizzard

We've had this one sent in quite a few times. A recent study of the economics of EverQuest and real world money. As many people are aware there are a lot of gamers who sell their imaginary items and equipment acquired in a game online at eBay. This isnt just a passing fad though, it's pretty obvious that this will just get more and more popular. Check this out:

Castronova discovered that Norrath's gross national product per-capita is $2,266. If Norrath was a country, it would be the 77th most wealthy in the world, just behind Russia.
So then, here's my question. How soon until companies like Verant and Blizzard and Mythic decide to start selling items in their own game? Think it will ever happen?




Comments

29 Threads | 69 Comments

  • i sold my everquest character and items for over $1500... granted that was over 10 months of my life pretty much down the drain, because alot of people who have never played that type of game do not understand the type of life comitment you have to have to succeed.. while i do feel that, under the right circumstances, your gettin a hell of a lot of game play for your 10 bucks a month, i still think that the developers should all customers to do what they want with their own items... granted they claim its their property, what they dont seem to connect is the fact that for every high level item that comes out of everquest, there is a real life person putting in hundreds if not thousands of real life hours for it....and the dynamics of the game make it so not all of that time is spent having "fun" ... i think real life transactions ruin the game economy, but so does letting in an endless supply of characters, money, and items... designing a game to require such a devotion of real life time to excel at should come at a small price, that being the players selling items out of game...

    i really think its a matter of profit, the developers arnt gettin a share of this money made on ebay, but they also arnt sitting at home every waking hour playin the game for those types of items either... a GM with a greedy sttitude could make a fortune creating items and selling them online, im suprised the developers themselves havent caught on to this and followed suit







  • i can pull about 650 a week from EQ items being auctioned. Most people use www.playerauctions.com check it out if you want some examples of how much stuff goes for. I dont play all day, maybe just a couple hours a day if that and a bit on weekends. Im usually playing q3 or RTCW in the meantime. Once u get ur initial line of PP and items, its easy if you know how to trade, barter, haggle to keep yourself replensished for sales w/o going hunting too much. I also will purchase accounts to strip them individually and multiply my profits tenfold. Its not really farfetched. Pays those extra bills is all. If someone wants to pay for my fun, i wont argue with them.