Soldier of Fortune 2 MP Features
by Maarten Goldstein, Jan 24, 2002 9:10am PSTRaven programmer Rick Johnson updated his .plan file talking about some features he implemented for the multiplayer mode in Soldier of Fortune 2. Some pretty cool stuff, check it
The first big one is that the Random Mission Generator will be included with MP. This includes both the dynamic terrain generation technology and the BSP instantiation (buildings, walls, other pre-fab stuff). MOD makers will be able to easily create their own generation parameters in the external files, add in unique instances, etc. ThereÂ’re a few other surprises in this area that IÂ’ll hold off announcing. The next technology that weÂ’ve added to MP is a flexible game-type creation system. You create a simple script which defines the entire parameters of the game type. Maps, with a few minor changes, can easily support new game types. For example, we have CTF implement via this system, as well as two other game types, all of which will ship with the game. One interesting feature that has been added is the ability to purchase weapons during each mission phase. [read more]
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Comments
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If you're going to have the models moving around at Quake 3 Arena speed, why not include a ****ing Quad Damage as well?
A version of SOF2 that moves similiar to Counter-Strike I'm down for. Other than that, stop development now and save yourself the trouble.
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BTW a choice pic of Rick Johnson from his own site:
http://www2.ravensoft.com/users/rjohnson/pics/e3/P0000487.JPG
mission generator is good idea,this make game have more replay value.