• Join Us |
  • |
  • Sign in with:

Unreal2 Shots Are.. Unreal?

by Maarten Goldstein, Jan 23, 2002 6:41am PST
Related Topics – Epic Games

A few days ago we reported about a post by Legend's Matthias Worch who commented on the fact that a recent Unreal 2 screenshot would not be real. He said that it was unaltered engine work. However, Matt did not know the whole truth. A statement we received from Epic's Mark Rein

I wanted to issue a correction about the Unreal2 "Loading..." page in CGW. On Friday it came to my attention that there was a thread on Shacknews where people were questioning the legitimacy of the image used in the CGW "Loading" page. Matthias Worch made a statement saying that it was 100% real. Unbeknownst to Matthias, it had been modified by hand-drawing shadows into the screenshot after it had been taken. Player shadows weren't working at the time so I gave the go-ahead to add them and release the modified image to CGW for their "Loading" page. This is something I am 100% responsible for and in retrospect I should not have done it - I would like to take this opportunity to apologize to our fans and gamers in general for doing this. This is not something you would expect from Epic Games and I want people to know that I was responsible for it. I have included the original screen shot on which the image was based (before shadows were added) as well as some screen shots taken this weekend using the current version of the game in which shadows are working. Mark Rein, Epic Games Inc.




Comments

57 Threads* | 185 Comments









  • Hmm... Now he tells us...

    This just points up the need for the so-called gaming "press" -- the p.r., blow-job-giving segment especially -- to get some fucking standards. Ask the developer if the shots are real or altered, and say as much on your site. That way, you'll be going part of the way to deserving the name "journalist."

    And as for you developers, a bit of integrity would not be a bad thing. Don't alter shots of your games for publication, but if you must, say up front that you've done so. The phrase "photo illustration" from journalism would save fans the trouble of being mislead and you the hassle of explaining sleight of hand later.















  • sweet pics, but why criticize? They're still good.. as far as the fx in them goes, nothing really special, nice flash from the rocket, the water reflection is probably no technological marvel, the water seems to have a similar wave motion effect to what is already in the Q3 engine, and has an environment map applied to it, similar to what is used for shiny surfaces and other fx in most games, giving it the reflection, which I assume would then be a static reflection, not a true one. If its a true reflection, I'd be really impressed.

    Graphically, the game looks like it will 0wn, but other than the apparent poly count, I don't think it is miles ahead of anything technologically. Which brings us to the other point: gameplay. Ppl always jump on the bandwagon about games being either "looks good, plays shite" or "plays good, looks shite"... and generally the latter wins out. So why bother commenting on the screens? From DooM screenies (I'm only using those for specific reference, since most ppl know them), we can tell we might like the gameplay because you can see the mood (dark, grim, scary shit).. from these we can't tell anything, and as such, to the game itself, they offer us little preview. When I look at DooM screenies I think "omg I'm gonna shit myself when I eventually get to play this game!".. from SS2 shots (which hasn't been released where I live yet), I thought: "ahehe.. kazillion enemas again! Diieeee mofos!" .. these I just say "Purrrteeee..." but don't get any impression of the game itself.

    Bah.. long-winded way to say: Don't judge an incomplete, unreleased game by a screenshot, photoshop'd or not. But if you're going to be swayed by a screenie, at least have the sense to know why.

    __out