Unreal2 Shots Are.. Unreal?
by Maarten Goldstein, Jan 23, 2002 6:41am PSTA few days ago we reported about a post by Legend's Matthias Worch who commented on the fact that a recent Unreal 2 screenshot would not be real. He said that it was unaltered engine work. However, Matt did not know the whole truth. A statement we received from Epic's Mark Rein
I wanted to issue a correction about the Unreal2 "Loading..." page in CGW. On Friday it came to my attention that there was a thread on Shacknews where people were questioning the legitimacy of the image used in the CGW "Loading" page. Matthias Worch made a statement saying that it was 100% real. Unbeknownst to Matthias, it had been modified by hand-drawing shadows into the screenshot after it had been taken. Player shadows weren't working at the time so I gave the go-ahead to add them and release the modified image to CGW for their "Loading" page. This is something I am 100% responsible for and in retrospect I should not have done it - I would like to take this opportunity to apologize to our fans and gamers in general for doing this. This is not something you would expect from Epic Games and I want people to know that I was responsible for it. I have included the original screen shot on which the image was based (before shadows were added) as well as some screen shots taken this weekend using the current version of the game in which shadows are working. Mark Rein, Epic Games Inc.
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but it's nice to see the epic guys own up to something they really could have gotten away with and nobody would have ever known.
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tsk tsk
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as seen most clearly here; the shadow of the left guy's left leg (his left that is..):
http://www.shacknews.com/screens.x/unreal2//4/thumbs/cover1.jpg
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This just points up the need for the so-called gaming "press" -- the p.r., blow-job-giving segment especially -- to get some fucking standards. Ask the developer if the shots are real or altered, and say as much on your site. That way, you'll be going part of the way to deserving the name "journalist."
And as for you developers, a bit of integrity would not be a bad thing. Don't alter shots of your games for publication, but if you must, say up front that you've done so. The phrase "photo illustration" from journalism would save fans the trouble of being mislead and you the hassle of explaining sleight of hand later.
More exposure, more trust, and rock-solid legitamacy. Very very smart move on Epic's part.
perhaps you should post a clarification of which screen shot is which. there seems to be a lot of confusion going on. as far as i can tell, in order of their release:
Original screenshot, doctored to have shadows: http://www.shacknews.com/screens.x/unreal2//1/thumbs/011402_unreal2.jpg
Original screenshot, undoctored:
http://www.shacknews.com/screens.x/unreal2//1/012302/CourtyardCGW.jpg
Brand new screenshot, with shadows and water reflection enabled:
http://www.shacknews.com/screens.x/unreal2//1/012302/CourtyardNow.jpg
that should clear some of this up.
epic is the michael jackson of game companies...
Someone has to buck the trend; why not Epic?
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I take any screenshots I can. And if they look nice. I will mutter "Fuck yeah's" or an added "Nice!" Of course if it looks completely Photoshopped then I will bitch about it. I want good gameplay followed by beautiful graphics with some imagination tossed in there. Epic atleast admitted to it and cleared things up. And it was aloading screen of somekind. So I can see the confusion of things. That shot to me looks badass. Epic is a strong company up against the likes of ID and Valve.
that is all :)
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So are they still faking stuff on shots or what?
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Must be that newfangled futuristic water that has 50x the surface tension so you can have swimming pools on the ceileing.
That or everyone in the picture is the size of ants. ;)
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If they are worried about not getting people interested because they don't have any screenshots of their pretty enviroment lighting or what have you, then they have more problems than miscommunication.
I'm glad they appologized, but that doesn't make me believe that Unreal 2 is going to be a good game... all it does is remind me that people forget what is really important in the games that they play.
Hell most people would immediately turn off shadows at the slight hint that it would improve framerate ANYway... not to mention the added blast to that shrapnel, and the added glare from the explosion, or anything else they doctored that they didn't appologize for. ;)
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(but i wanna see it o so bad :/ )
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Graphically, the game looks like it will 0wn, but other than the apparent poly count, I don't think it is miles ahead of anything technologically. Which brings us to the other point: gameplay. Ppl always jump on the bandwagon about games being either "looks good, plays shite" or "plays good, looks shite"... and generally the latter wins out. So why bother commenting on the screens? From DooM screenies (I'm only using those for specific reference, since most ppl know them), we can tell we might like the gameplay because you can see the mood (dark, grim, scary shit).. from these we can't tell anything, and as such, to the game itself, they offer us little preview. When I look at DooM screenies I think "omg I'm gonna shit myself when I eventually get to play this game!".. from SS2 shots (which hasn't been released where I live yet), I thought: "ahehe.. kazillion enemas again! Diieeee mofos!" .. these I just say "Purrrteeee..." but don't get any impression of the game itself.
Bah.. long-winded way to say: Don't judge an incomplete, unreleased game by a screenshot, photoshop'd or not. But if you're going to be swayed by a screenie, at least have the sense to know why.
__out
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hand drawn shadow....
almost as trivial as the photoshop'd lens flare in the early Amped screenshots
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In id I trust!!
just kidding. I just miss the huge Q3A vs UT threads ;)
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goes to show that even some of the big companies dont have enough faith in their own work to show the real deal and not some cheap rip off.
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But I am sure people will still flame.
And the smoke comming out from the rocket launcher looks more real.
Way cool screens
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