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UT Going Mainstream

by Steve Gibson, Sep 26, 1999 11:59pm PDT
Related Topics – Unreal Tournament, CliffyB, Q3Test

With the posting yesterday talking about gameplay between Q3Test and the Unreal Tournament demo, CliffyB of Epic made a post (#119) to the Shack board with a pretty interesting comment on the interface and ease of use they are shooting for with UT in an attempt to get more "main stream". Here are a few parts of it:

...So, we make the user interface similar to one they already know (windows,) we make the default skill slightly lower than normal, and we include tutorials that explain how to play. We don't give them the crutch of playing keyboard-exclusive; we say "here's your mouse, here's your keyboard, here's how most people control these kinds of games." ... With UT we're trying to crack this genre open to more mainstream people while trying to avoid pissing off the hardcore guys. Having the AI stomp them makes them say "Well shit, this game is too hard. I guess I suck...I'll go back and play Minesweeper now." That's not a Good Thing when you're trying to expand a market. ... Oh, and we're making Godlike harder. Cliff <snip>





Comments

71 Threads | 71 Comments


  • omg..
    look what i did..
    stevie boy took cliffyb\'s comment to my article :) hehe
    oh well.. :)
    another few thousand his for steve..
    heh
    UT is ice skating STILL..
    i cannot get used to the feeling..
    feels soo quake1 ish.. (probably because it was catered to qworld players)
    btw who said any one with inverted cant aim?
    explain how i can top the frag list on many games of quake3 and quake2 and yes.. even haf laf... (i\'m also a half life hater)
    hey cliffy why cant we play with more than 16bots? dont they play nice when you toss in 127 of them? heh
    up the bot count to atleast 32! hee (chaos on that ctf map.. hehe and morphios.. hahahahahahahahahahahah)
    Inverted mouse is good..
    there had better be that option in final UT (i might acutally buy it i found a $20 on the side walk today)
    oh well..
    OH cliffyb.. how the fuck do you show how many frames per second your getting in UT? dont give me any bs saying we cant tell... (because our game is slow as crap)
    :)

    back to quake3... hehe



















  • #51, cliffyb made a comment to the UT forum saying something like the UT player speed really isnt that fast, they just make it look fast with level scale and FOV...

    if the q3 guys POV is higher off the ground and in general things are farther away (due to level scale) that could be what makes q3 seem slower...set your FOV to 110 and it will feel faster and not distort things too much, plus you can see more...

    all of the levels in q3test are huge, even the tourney one...i think q3 will feel quite fast with smaller levels which i am sure will be in the final game (like the one they showed at EA)...and yeah, q3test2 with a bunch of people rocks...blood flying everywhere...mmm...








  • #36: It\'s just that the way I play it (inverted mouse) is like in a flight-sim; you pull back and the plane/pov goes up - you push forward and the plane/pov goes down. That\'s why I did the comparison.

    I guess that the \'cursor\' idea is quite valid though. Not that I\'ll ever change but now I understand where the un-inverted defualt comes from.

    Heh, funny thing is, in Tribes you can select to invert the mouse on both horisontal and vertical axis. Now, if anyone tries to tell me that he runs around turning left when dragging his mouse to the right I\'d like to see that in action before I believe you. 8)

    -- Martin