Bachelor's Degree in Game Art & Design
by Maarten Goldstein, Jan 17, 2002 8:18am PSTThe Art Institutes International at San Francisco has announced that their Game Art & Design bachelorÂ’s program is now underway. This program has been designed with input from companies like LucasArts, Sega of America, BioWare, Konami of America, PDI/DreamWorks and the International Game Developers Association. Here's what is being offered to those partaking in the program
The commercial art and design school is offering its unique new program to bring a new generation of talent to the computer and video game industry. Students in the Game Art & Design program study art fundamentals, 3D modeling, animation, texturing, scripting and other aspects of game level design. Courses include “Storytelling,” “3D Character Animation,” “3D Modeling,” “Life Drawing,” “Interface Design for Games” and “Interactive Game Prototyping,” as well as a variety of general education courses in mathematics, the social sciences, art history and the humanities.A similiar program is being offered at The Art Institute of Los Angeles and The Art Institute of Phoenix. Will people with a degree in game design really have that much of an advantage over other people? Or will it still be about experience and just making cool things?
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Comments
The core of game design is its concept, feature list, etc (all things you find in a game design document) and I don't see any courses that touch how to put together a good game design.
On the flip side of things, you have places like DigiPen (www.digipen.edu) that specialize in teaching game programming and art.
FYI to the guy below that said "get a CS degree and then learn game programming" I have a side note. A CS degree from most universities gets you lots of theory and conceptual knowledge, but almost dick for practical experience. Yes, having the theory is good, but knowing how to apply it is almost more valuable.
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We got that like 5 years ago here in Montreal.
oh i forget, it must be the first one in the USA ooooooooohhhhh.
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I'd like to point out that a subject like History is also availible to people who are "hungry enough" for jobs in that field, but you don't see any credible historians without college degrees any longer, now do you?
Its always interesting to see how many people are threatened by new educational opportunities... almost like people are affraid that their selftaught knowledge is no longer secure or adequate.
-SmArT1
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.... if I didnt have to sacrifice 85% of my personal life to do it.
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Plus, if you graduate with this kind of degree, and then don't go into the game development world... you're kinda SOL aren't you?
*hugs english degree*
Most of the required tools are available for free on the internet (map editors, 3D-modelers, animation programs, scripting tutorials, forums). If someone is HUNGRY enough they will find the info which is ready available and put in the time it takes to learn how to use the appropriate program.
A lot of guys in the industry (most) are self taught and got on a mod or submitted some work tothe right place at the right time.
I just think spending a bunch of money is silly if the shit is alrewady out there, you just need to know where to look.
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I suppose occasionally QA guys end up in design, but it's not often.
Becoming a game designer is very difficult.
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(:
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