Unreal2 Shots Are Real

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The recent Unreal2 screenshots that came out a couple of days ago got quite a bit of criticism for looking photoshopped or "too good" if you can imagine that. Matt from Legend Entertainment made a quick post clarifying that the screenshots were staged, but they are 100% authentic within the engine shots.

And here we go with the "it's fake" posts again. This shots was done 100% in the engine. The models are real. The geometry is real. The lighting is real. The particle effects (that includes the rocket streak and explosion with the lenseflare) are real. If you want to find something fake it's that we posed the shot (it was for a CGW double page, after all) - the overall composition was sketched out before and models were placed in the editor. But then we went into the game (on a P3/1Ghz with GeForce2), let the bots fight and pressed the screenshots key. THAT WAS IT :) I know that some people won't believe it, and well, there's nothing we can do about it but tell them to wait for the game. And to be honest I've seen too many fake screenshots in my lifetime to not understand that people are suspicious. But this shot is real :) And no, we usually don't pose stuff, too much work, pretty much all other shots are simply taken by playing the game and hammering the screenshot key.

Steve Gibson is the cofounder of Shacknews.com. Originally known as sCary's Quakeholio back in 1996, Steve is now President of Gearbox Publishing after selling Shacknews to GameFly in 2009.

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