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Deus Ex 2 Interview

by Maarten Goldstein, Jan 15, 2002 3:42pm PST
Related Topics – Interview

ION Storm's Warren Spector and Harvey Smith have been interviewed at Gamespot, answering questions about the upcoming Deus Ex 2. The Gamespot guys ask questions about such things like how long the game has been in development and when they expect it be completed, how many people are working on the game, the story to the game (they aren't sharing just yet), if following Deus Ex 1 means you can import the save games from that game, if characters from the first game will return, the new physics engine and its use in the game, the game's improved visual presentation, what the most exciting thing about Deus Ex 2 along with several other questions. A single new piece of concept art is included as well.

GS: Though Deus Ex does let you circumvent some of the combat, invariably, some sequences require deadly force. Will first-person shooter sequences still be emphasized in the sequel? WS: Let me jump in and answer this one. See, you're right that Deus Ex got pretty action-oriented in places...but when we started thinking about Deus Ex, we really wanted players to be able to get through the game sneaking, talking, shooting, or however else they wanted. Unfortunately, time and technology imposed some unfortunate limitations on us. As a result, Deus Ex ended up being far more combat-oriented than I hoped it would be. Stealth was an option, but it almost always made the game harder than the brute-force approach. I won't speak for the rest of the team, but I consider that one of our failures. Harvey and the Deus Ex 2 team are working hard to make sure the same thing doesn't happen again in Deus Ex 2. ...




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