Vampire Update
by Steve Gibson, Sep 26, 1999 11:36am PDTWord from the guys at TheMasquerade.com on a development update from Nihilistic programmer Rob Huebner made to the forums. It's a pretty lengthy post but here is a bit of meat from it. Did you guys check out those screenshots [shot1] [shot2] [shot3] [shot4] from the official page or what? It's smooth!
The biggest area of programming work lately has been multiplayer. Now that our deal with WON.net has been finalized and announced, we've gone full-bore into implementing the core features of the multiplayer storyteller mode. Even at a fairly early stage, its obvious this is going to be a LOT of fun. Being able to create new items at will and place them in the world as the players are playing, or to jump into the "skin" (so to speak) of an enemy and taunt the players in real time is just a great experience. We've got some preliminary interfaces running for the storyteller now, but already we're learning more about how a game like this actually functions and what features are important for storytelling to flow smoothly, so I expect some interface revisions. Its very exciting to play with this stuff, because you really realize that you are playing a type of game over the 'net that really has never existed before. The pain of re-working a few interfaces is worth the pleasure of forging a whole new genre of game, right? Still a lot of work and debugging to be done here, but now that we have played out first few experimental rounds of multiplayer VtM, everyone is pretty excited by just how much fun this is going to be. And at the moment, we can honestly say that we are the best VtM On-line storytellers in the entire world.. so there!
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Comments
You should see someone about your anger. :) Or go beat up an Eidos employee. And while you\'re yelling at them about Soul Reaver, hit\'em a few times for the aging Lara travesty. Polygonal breasts only get ya so far, boys.