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Unreal Tournament 2 Movies

by Maarten Goldstein, Jan 09, 2002 2:07pm PST
Related Topics – Games: PC

The German site Giga (TV show there in Germany) has posted several Unreal 2 and Unreal Tournament 2 movies. This footage (showing the games and interviews with the developers) was taken at an Infogrames press event where both games were shown. The movies are in DiVx format.




Comments

22 Threads | 78 Comments

  • there'll be customized botAI for every level (uh oh).

    Could be promising.

    Generalized bot AI is only capable of so much. Versimilitude breaks down because the toughest bots tend to be the unerring aimers, which isn't much fun for the player. The challenge now is to make more human-looking bot performance.

    The ideal probably would be a programmable heuristic AI that learns more and more about the level over time -- the designers could take the bot on training runs through the level to bring it up to snuff, say, for basic AI, and you could give the bot an advanced course (with trick jumps, improved routing, etc.) for harder AI. Tactics geared to each level should be observable and learnable; the bot should be able to learn that, for instance, a ledge gives a great view of a corridor, and popping some grenades down that corridor would be a good thing -- it should be able to learn this "lesson" from trial and error.

    But after the bot "graduates" when the product ships, learning shouldn't end. Not only should the player be able to specially train the bot further, but the bot should be using down time in between games to analyze its performance and improve. If the bot spits out, say, something like a modular AI capsule that can be downloaded and plugged into the proper directory, these could be traded over the Net; you'd have players working bots over like pets, then sharing their results: "Who can beat my bot," etc.














  • If you're bandwidth challenged don't download gigagames1.zip cause its just a groupshot of the design team. From what they showed and said, U2/UT2 will have:
    -Higher polycounts for both models and maps. From the models I'd say as much as Q3 at least.
    -Really big maps.
    -Better model animation than Quake3.
    -Better AI realism than in UT or Q3. The bots limp when they're hurt and have realistic voice responses. They camp and have improved goal prioritization and there'll be customized botAI for every level (uh oh).
    -Wavy surfaces that bob up and down and are effected by the player action and weapon hits. (Not sure about whether both U2/UT2 or just Unreal2 will have this)
    -Some cool weapon effects and generally a really nice particle system.
    -A new gameplay mode thats like CTF but with more objectives that simply CTF (not sure about what it all means, someone just simply mentioned it).

    The quakecon doom3 avi is ALOT darker and loaded with Doomish atmosphere. That creature (whatever the hell it was!) seems to be really realistically animated. U2/UT2 seems to have more of a Warhammer40k-meets-Gladiators Sci-Fi theme.