Medal of Honor Interview
by Maarten Goldstein, Jan 09, 2002 7:32am PSTThere is a pretty extensive interview with Ritual level designer Benson Russell up at Gamespy. Benson was working at 2015 until November, and so the interview focuses on Medal of Honor: Allied Assault. There are questions about why he left 2015, what people can expect from the full version of the game, research that they did on the title, the movie Saving Private Ryan being a resource for the game, why blood is absent from the game, if there were any features in the game that were a bitch to add, if it was more difficult to work on a WW2 game or the SiN expansion Wages of SiN, some playing tips for the MoH demo and more.
GameSpy: I may as well tackle this early: there's a petition floating around -- a "give us blood" petition from game fans. Can you try and explain what this "blood" issue is about? Benson Russell: EA's goal for the game was to get a teen rating. The game needed to reach as broad an audience as possible, and that meant not putting blood in the game. Personally speaking, at first I was a bit miffed by it because I wanted to see some 'tasteful' blood effects (meaning no over-the-top Quake3 style gibs), but after all the animations were added to the characters, I really didn't miss it. The characters still behave and respond depending upon what location of the body they get hit in a realistic fashion. Plus there is a dust spray effect that happens as it would in real life. The overall effect is convincing enough for me that I don't miss the blood. 2015 has some very talented animators that did an awesome job. [...]
Daily Filter: Tiger Woods PGA Tour 13: The Masters, Sins of a Solar Empire: Rebellion
Dear Esther Mac port confirmed
Killing Floor hits a million sales, discounted on Steam
Jam Live Music Arcade announced for PS3, Xbox 360
Metal Gear Online to quietly die this summer
Comments
if you watch saving private ryan, you'll notice that most of the shots people take don't involve blood. scenes that especially come to mind are the sniper tower scenes and the 20mm gun scenes.
the only time blood comes into play is when someone is hit in a place where skin is visible (the face or hands), when they are dismembered (and that's really more gore than anything), or when the blood is visible through their uniform (like when blood soaks through or the uniform is torn to show the wound). rarely do you see blood splatter or spray (do you ever?)
granted, spr isn't real, but it's about as real as it gets without people being killed.
so basically, my point is that using spr as the measuring stick, the lack of blood is actually more realistic than the prescence of blood in the case of a game like MOH.
Thread Truncated. Click to see all 10 replies.
Thread Truncated. Click to see all 5 replies.
Thread Truncated. Click to see all 7 replies.
Thread Truncated. Click to see all 5 replies.
Thread Truncated. Click to see all 6 replies.
btw, The animations are fantastic.
Thread Truncated. Click to see all 3 replies.
That german on the right is about to start crying...
Thread Truncated. Click to see all 2 replies.
-Xian
Thread Truncated. Click to see all 4 replies.
Thread Truncated. Click to see all 2 replies.