Soldier of Fortune 2 Interview
by Maarten Goldstein, Jan 08, 2002 8:29pm PSTThere's an interview with Raven's Kenn Hoekstra on Maximum Power Computer, where he answers a few questions about Soldier of Fortune 2. Questions are about such things like the features that sets this game apart from the rest, if we're gonna see a demo, game modes in multiplayer, why they are using the Quake 3 engine, the improved AI, weapons in the game, system requirements and a few other things. 19 new screenshots from the game are included as well.
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Comments
Give me 110 maps!
"The level editor and SDK won't fit on the two CDs"
DVD hello?
"Has Raven made changes to the Quake III engine in SoF2? If so, what are they and why were they made?"
64 bit color, stencil buffer used for lighting..
"games like the new Doom, Quake IV and Duke Nukem' Forever (among others) will push the hardware envelope forward and bring the hard core gamers' hardware install base to the next level."
And why doesn't he add his game to that list?
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I had high hopes for Medal of Honor, but the demo showed me that it sucks poo.
I also had hopes for SOF2, but I'll need to be impressed by a demo before I decide to buy it.
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