NVidia Interview
by Maarten Goldstein, Jan 04, 2002 6:24pm PSTNvidia chief scientist David Kirk has been interviewed by Gamespot. He answers questions about what generation of Nvidia chipsets stood out for him, challenges in moving into non-graphics chips territory, what the company is doing to improve memory performance on their cards, new features in Detonator drivers, Nvidia's involvement in creating the OpenGL 2.0 spec, the most important trends in game graphics in the next few years and a couple of other things.
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Comments
"The beauty of programmability is that it frees game developers from the idiosyncrasies of the old API-based hardwired pipeline."
GL_NV_blend_square GL_NV_evaluators GL_NV_fence GL_NV_fog_distance
GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_register_combiners
GL_NV_texgen_emboss GL_NV_texgen_reflection GL_NV_texture_env_combine4
GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_program
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ATI's not any better. I wish the Bit Boys would come kick some ass or Intel would wake up and make up for the i740.
You would think that since VIA has a lot of money, they'd care about being number 1, but I guess that's just not the case. So much potential..
"Programmable shading will completely change the look of games over the next year."
64 bit color will. But they don't want us to have that do they?
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Impressive...
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First?!