ION Storm History
by Maarten Goldstein, Jan 02, 2002 8:52am PSTA hardcore elegy for Ion Storm is an article on Salon about the rise and fall of John Romero's game company. It's written by Christian Divine, who worked as a writer on Daikatana and Deus Ex. It describes how things got started, the troubled production of Daikatana and the shut down of the Dallas part of the company. Thanks Serpico.
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Comments
Isn't anyone going to post about robotic frogs?? Please??
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The guy also forgets to mention that the final game wasn't very good.
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http://www.gamespot.com/features/btg-daikatana/index.html
actually, that was published quite a while ago. while still casting romero in a sympathetic light, it is much more accurate and insight-ful.
while you're at it u also might wanna check out:
http://www.gamespot.com/features/btg-tri/index.html
can anyone see the similarities here?
the second article also explains why virgin were the only publisher not interested in funding ion storm.
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A few corrections to the article:
"But the Romero-Carmack collaboration didn't last -- after the release of Quake 2, John Romero left id."
Romero was let go from id, it wasn't voluntary.
"Todd Porter also came onboard with his strategy game Dominion"
Ion bought dominion from another company, got it semi working and sold it to burn up one of their game commitments they had to Eidos, even they knew it was shit. This is all very clear in the leaked emails.
"Daikatana and Deus Ex were finally released in 2000. Both made money for Eidos"
JohnC already mentioned this but Daikatana brought in far less then what was spent on making it.
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PCXL goes out of business.
Karma?
Umm.. yeah, I wouldn't mind working there, but it wasn't because they made kickass games. It was because they had a sweet office, loads of junkfood, a THX certified theatre, and judging by the development time for that turd this guy helped write, called Daikatana, no real agenda to get anything done. I understand the salarys were nice too.
This guy is obviously not an unbiased writer, he worked there. John Romero didn't get beat like a red headed step child because of his ideals. He got flamed like a blunt at a rastafarian concert because of what he said and did to make his ego more public than the games he was working on. (Paid advertising that actually said "John Romero is going to make you his bitch." a year and a half before a game ships, and with no screenshots in the ad. Nice.) He was under the impression that he held real celebrity. In a trivial manner of speaking, he did. His Shitbagkatana pretty much struck Deus Ex and Anachronox with a stigma that no doubt wounded sales one way or another, despite Deus Ex's impressive-enough sales.
Keep in mind, that to most of us id fanboys, John Romero was the equivalent to Todd McFarlane to Spawn fans. He had to work REALLY hard to screw that up. A faked death, endless excess and bad planning, endless boasting, (even after his crappy game landed on shelves with a "kerplop" normally reserved for poop hitting the water in the toilet) blatantly admitting to buying a compnay (7th Level) and it's game (Dominion) to burn an option with Eidos on their contract when he knew the game was a turd, saying he'd get mobbed by women in Japan, hiring a real jackass of a CEO for the first couple of years, lots of boasting, and stealing money chasing girlfriends away from other guys in the business who didn't have the mad stupid advance cash, and then bragging that sleeping with her is like having sex with a supermodel is more ammo than the gaming rags and messageboards need to lambaste him for the rest of his career. Oh yeah, and now he's making games for PDAs and bragging about a game that's a cross between Rollercoaster Tycoon, Sin, and Age of Empires.
There is your Ion Storm Post Mortem.
For those feeling sorry for John Romero, I'm sorry, but he earned it.
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Self created mess or not, their intentions were noble.
(and in the middle somewhere we pissed away a few million on unnecessary building renovations and hair care products)