Chaser Engine Video
by Maarten Goldstein, Dec 17, 2001 11:57am PSTThe Chaser website has been updated with this video showing off the CloakNT engine powering this FPS. It's a 30.4mb download and in Windows Media Video format. Thanks Blues.
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4The Chaser website has been updated with this video showing off the CloakNT engine powering this FPS. It's a 30.4mb download and in Windows Media Video format. Thanks Blues.
Comments
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I mean damn, Unreal 2, Kreed, and now this. id may actually be given a run for their money...
Probably not, but you never know...
I'm putting it on a server for a few hours since the main download site is slow as hell.
http://207.21.201.184/CloakNT_td.zip
it will be up there until about 7pm EST.
cheers!
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an interesting bit i read here:http://www.tolstiy.ag.ru/what/chaser.htm
Tolstiy: May be it's too early to ask about how detailed the world of Chaser will be - we may need some statistics here - number of polygons in one frame, quantity of primitives in models, how complicated (from the standpoint of geometry) the levels will be etc. Can you tell us something about this?
David Durcak: This will depend on power of computer and options set by player. Characters will have around 6000 polygons. There will be around 40.000 polygons per frame on an average computer, but as I said on a slow computers this will be less while on high-end computers there will be much more polygons. Because of our portal technology we can have really huge levels but we intentionally split them into smaller ones to optimize loading times and to have more various environments (because of texture memory limits of 3D cards).
anybody know how these numbers stack up againt the current shooters ?
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I really wish that Double Aught had finished Duality... that was going to be one badass game.
- LOD on terrain. Can it do large outdoor terrains with trees, bushes, etc?
- LOD on characters?
- Object casing shadow on itself?
- Soft shadows?
A lot of features seem to be taken out of the Doom 3 engine, which is pretty impressive. Like the dynamic lighting, and the cool bump mapping and stuff.
The big test will be whether they can get good artists to really make this look good. Some games have great engines but if a great artist doesn't take advantage of it, it's all for nothing.
Oh yes and I hope the physics and player movement in the games will be tweaked ok, and not feel "weird" like in some games.
When presented with a graphically superior game on the XBox:
"XBox sucks .. graphics aren't everything"
When presented with a graphically superior game on the PC:
"WOW! fapfapfap These graphics ROOL! Gameoftheyear'd!"
*sigh*
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wouldnt mind seeing a realtime demo
it feels like i'm downloading UO phase 1 beta again.
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