Medal of Honor, The Day After
by Maarten Goldstein, Dec 14, 2001 5:13am PSTSo now that the Medal of Honor demo is out, what do you think? Please, just impressions and not any posts about where to download or "GAMESPY IS TEH DEVIL". They might well be, but that's not the point of the post. Good, bad, what should be improved?
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Comments
1) There are no insane running speeds in the game.
2) There is no bunny hoppping in the game, meaning running around jumping is not going to help you get to your destination faster. Jumping slower your movment speed in MoH. It takes a while to get used to at first, but you eventualy realize it is a necessity.
3) "The movement was to jumpy" This is not a flaw in the game. It is this why by design. It feels like you are actualy taking steps forward on your 2 feet instead of gliding hovering around like you do in most other fps game.
Hopfully the Moh team will have enough balls not to cave in and make any detrimental changes to the game just to please some of the sheep out there.
There are only a few minor flaws in the current demo.
1) The footstep audio is a little lagged in net games.
2) The LOD code seems to fuck up at times.
3) There seems to be a bug where you get hit my a rocket or something and your life drops down to just 1 point.
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2. The graphics are fine, but the level needed debris: who the hell cleaned up the place after it was bombed?
3. The running speed is perfect, and the bobbing is perfect. Running at a decent speed while carrying a lot of crap is as difficult for any damn human as it is for me to get laid. Also, running has to have some detrimental effect on your aiming.
4. The weapons act perfectly, but, yes, the rocket launchers are too powerful for multiplay. However, you can rest assured that all those who use the rls are too unskilled to play any other way. Call those people all the names you can and/or beat the crap out of them in the game (if you can, you idiot).
5. The sound is well-done, but no EAX 2.0 or EAX Advanced support?!? I hope that this is just something they left out in order to save some file size (which would be the ONLY FUCKING THING that they left out in order to save space, those fucks at EA: adding all of that unecessary crap that has nothing to do with the game [or is as necessary as nipples on male mammals {humans included; we are primates, not some "special" creation or plan of some incompetent deity}], then giving us one sorry-ass, tiny-as-my-cock level in DM!! WTF?!?!?).
Anyway, I am awaiting the SP demo, because MP sucks in everything except Ghost Recon. I like realism, unlike you fucks.
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WTF! Team Arena?!! Ban this motherfucker right now!!
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I did want to say though that the guys that put this together are some of the better people I have ever had the pleasure of working with.
Vince just straight out kicks ass. He's an extremely talented and knowledgeable individual, and sacrifices so much and works his ass off.
The rest of the guys, Todd, Brad, Justin, Chance "Monkeyboy" (btw I still have your copy of Deus Ex, I'll send it to you, Steve, Paul "Talon Jury, Michale Boon, Carl, Ken "Cookieman" Turner, Mike Milliger, Nate "Natesta" Silvers, Adam, Jeff, Earl, Matt (when is she do again?), Grant "gayshirt" Collier, and whoever else I couldnt remember at this time...
You guys were the best team I have ever had the pleasure of working with. You guys wentt through alot of crap to finally get this done and solid. The sacrifices and comprises you guys made....and going out of your way to make me feel welcome, you guys are great.
I never felt as welcomed anywhere before, as I did in Tulsa. These guys too time out of their day to unload my 20ft long U-Haul (that I drove from Seattle to Tulsa) and helped haul our crap into a 2 story townhouse on the second floor in 110 degree weather.
Not only this, but when we found out that our 2nd floor bathroom floor was falling apart into our 1st floor bathroom...they all helped move our crap out of our place into the place right next door...another 2 floor townhouse on the second floor...in 110 degree weather.
Some of these guys I came to be pretty tight with. Some I didnt, but I had a mutual respect for you all. To put up with everything that was going on and retain the passion for this game and getting it done...I applaud you.
Things didnt work out there as much as I had hoped, but I know this was no fault of my own. I always appreciated the help you gave me, helping us out when it came to leaving (I'll be sending a check soon Jon and Brad) and just being there as friends.
cheers..drink one for me....
p.s. Todd do me a favor, and get a pic of some of those damn hotties at the Ritz... ;)
kris.hall
founder.producer
riot software
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The run speed felt fine to me, after awhile. You can run faster by switching to the pistol or maybe even grenades, I can't recall for sure. I really like all of the weapons, but the RL doesn't have enough of a downside to discourage its overuse on servers. I was on a listen server with some guy that kept spamming rockets. I complained (as did others) and then I changed tactics. I found sniping rocket spammers to be very satisfying.
He also stopped using it and started hunting me with the shotgun.... =]
So I like the gameplay, but what the hell is up with the server MEGALAG when there are more than 4 people connected? This is netcode from the netquake era! They can't seriously expect ANYONE to play their game, when there is another one out there that has objective-based teamplay and runs smooth as silk! I hated RTCW, but they do mp waaaay better than MOH right now, if only for the quality of netcode.
-gren
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What's bothering me most about the game is the lack of a "crisp" feel regarding weapon hits - it's something that bothers me about Half-Life engine games too, and it's even worse without blood. I simply can't tell when I'm hitting someone and when I'm not, they barely flinch. And when I kill them, they flop over like a cardboard cutout in 1-2 frames of animation. Just like in Counter-Strike, I get little satisfaction out of a kill when it feels like indiscriminate spraying.
Compare this to the satisfying *ding* and gibs in Q3, or Urban Terror and AQ2 where you are told when you hit someone and get a distinctive sound. I'm not asking for anything unlrealistic. I just approached a sniper from the back with my shotgun, unloaded on him, and he didn't even move (the second shot killed him of course). This just feels so fake it detracts from the fun that's normally intrinsic in shooting virtual people.
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The sounds got on my nerves though. I wear headphones and I like to crank it as loud as I can, but jeeeezus! I think those sounds probably did some serious damage to my ear drum, ouch!
I don't know if it's just me, but I had a ping of under 100, and I was jumping around like I had something like 400+ half the time. It got on my nerves and I ended up not playing anymore because of the jumpiness.
All and all it seemed allright to me, nothing that really drew me in. I can't wait until the single player demo though, thats my bag baby.
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The weapons are really nice, and the animations are sweet. Everything else seems to be satisfactory, but I doubt the multiplayer function will be used often if I decide to buy this game.
1. they wanted to appeal to a wider audience to make more money (I can respect that)
2. they took the blood out because of the september 11th events (I CANT respect that) I hate companies who think people are so sensitive and will be insulted with a game with blood. Jesus fucking christ, that pisses me off more than anything. Just like MS removing the WTC from thier flight simulator games, that is so fucking gay. So what, your flying a plane and see the WTC and then the user starts to cry, right? NO, they think, hmmmm those poor people died in those buildings. Oh well, im gonna go fly to dallas and see that cool big ball think now! in short, the only people that might be senstive to that sort of thing would be little teenage girls and feminine guys.
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As far as graphics go, I have no complaints. It's not the prettiest game in the world, but it's not ugly either. Besides, I was so taken by the gameplay, that it really didn't matter any way.
Gameplay - all I have to complain about are the player speeds. The running is way too sluggish... and the walking is just ludicrous. Especially since (as someone mentioned earlier) that the weapons are designed for faster gameplay. However, the slow speeds may contribute somewhat to the overall balance of the game. It's a change, and I'm not sure if I like it, but I got used to it after awhile.
Lack of blood - so what? If you play the game, you really end up not noticing. I think the overall effectiveness of the weapons (they have great 'oomph') more than makes up for it. But I still think they should give the player the freedom to choose whether or not they want gore.
Overall a very fun game. Well balanced. Interesting level design. Amazing weapons. Great sounds. All that.
Except for one major thing... GAMESPY IS THE DEVIL. Sorry, I just really had to close with that. Bunch of dorks.
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I thought it was really good.
GOOD
SOUND was awesome. Maybe the peeps that are using a tin can on a string should try to upgrade.
GRAPHIX were great too. Much better than any MOD that I have played.
SPEED Yes, the speed was bang on. If I want to run at mach speeds throughout the game i'll play Q3 or UT.
BAD
INGAMEBROWSER ya.. that was sux.
MAP Omg, I thought that they would have done something a little better than such a small map.
TEAM should have definately been a team game. Hey, 1995 called, they want their DM back.
OVERALL
I give it a solid 8.
I love little details that developers put in games. Shoot a barrel in the basement at the top, then shoot it at the bottom. When the top stops flowing the bottom keeps on flowing, then shoot the top again. No fluid. Like the barrel has emptied out.
waiting for single player demo to come out...
-B
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-The game plays slow, but the weapons are built for fast-paced gameplay. Wolfenstein's introduction of objectives and teamwork catered well to WWII weapons, but deathmatch and slow walking speed definitely do not.
-The weapons graphics and animations range from amazingly realistic (Panzerschrek) to disgustingly simple and useless (pistols). Because the comparison to RTCW will rightfully continue (because they SHOULD be compared), the pistols in Wolfenstein are used frequently, not only because they are viable weapons, but also because they balanced the other primary weapons in a way so that you are forced to use pistols sometimes. Pistols account for some 10% of kills in RTCW... probably about 1% in MOH, though I never saw one.
-The rocket launcher is just insanity. It's fun when you're behind the trigger, but being able to reload so fast almost renders being a sniper useless with anything but an RL. Slower reload, more powerful explosion would balance this weapon. I do like how the shots are inaccurate though, nice realistic touch.
-The machinegun doesn't seem/feel like an effective weapon. Kills can be gotten just as quickly and more accurately with a SMG, while conserving ammo.
-I think I'm not alone in saying that Quake3 and UT (to a lesser degree) accomplished and perfected team deathmatch (especially with Team Arena)... slapping WW2 weapons into a DM environment definitely does not a good game make.
If success is desired, copy the Wolf, grasshoppa. Of course, make it better, too.
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GAMEPLAY: well, the free for all is pretty boring, because well.. it's free for all, but i can see the single player and team based multiplayer being lots of fun because of the following positive aspects of this game.
WEAPONS: same stuff as in dod. and that = good thing. the weapons are in my opinion much better than those in Wolfenstein. they're actually weapons that were used in world war 2 unlike wolf's weapons, most of which are made up. (i of course understand that RTCW is a different type of game, more of an action title than moh:aa.) medal of honor: allied assault is pretty much a WWII sim, so it seems to pull that off nicely in most areas. one problem i had with the weapons was that the rocketlauncher is much too easy to use, it seems they tried to take steps to make it less like a q3a type rocketlauncher, but they kind of failed, it's super unrealistic. and the mp40 looks a little odd.. but it's no big deal. other than those two things, the weapons seem to be really, really top notch.
SOUND: sound is amazing, lots of stuff straight from saving private ryan it seems. everything seems very slick and well used. no problems here at all that i could see.
GRAPHICS: quite nice. i'd say they are pretty much on the same level as RTCW. maybe slightly less detailed textures, but not much difference really. they're enough to keep things pretty without making it seem too flashy and arcade like. (sort of the feeling i got from RTCW)
BOTTOM LINE: seems to have a lot of potential that isn't being taken advantage of in this demo. it is after all just free for all, not very indicative of the rest of the game (singleplayer, team based multiplayer) so i'll hold off any more judgements on the game until i play something besides this rather boring free for all.
The rocket launcher should NOT be included in Mutliplayer. It was used for Anti Armor only in the war, anyway...They wouldnt waste a bazooka missle on one lone infantry-man. Ugh it really brings down the game to see everyone die isntantly.
At least we get both sides filled, though it takes two games to do it.
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Don't get me wrong - I loved the Delta Force games (particularly LAND WARRIOR), but there is no comparison to the spead of the way these guys run in Wolf and MOH...I love these games too. I think the word that I'm looking for here is....REALISM.
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They picked the WRONG MAP to demo with this game. And the rocket launcher (call it bazooka/panzerfaust if it makes you feel better) is way to easy to use. EVERYONE was using it on every server I've tried. Movement speed is jacked, weapons are dull - I dunno, I expected this game to look, play, and sound a lot better. The full game may well be better, but this demo isn't showing it.
And the Gamespy Arcade crap is pathetic. I'm sure they took the cash from those guys to cut down the cost of releasing the demo, but they for damn sure better have an in-game browser in the retail. No way I'm paying money so I can close ad popups every time I want to play online.
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That test map gameplay blows. Could they have picked a map that showed off the game's potential worse?
The movement speed SUCKS. Oh yeah, I hate Bloatspy Gamespy. :/
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