Global Ops First Impressions
by Maarten Goldstein, Dec 14, 2001 4:31am PSTAs most of you are aware, Barking Dog Studios of Counter-Strike 5 fame has been working on their own tactical shooter, Global Operations, for a while now. The game recently started a 1000 player beta test and I was fortunate enough to get in on it. Following are some screenshots from the game and the interface and some brief first impressions.
I haven't really played the game enough yet to be entirely sure what I think of it, but it seems to be a mixed bag. It has the Counter-Strike - like gameplay going for it (though it's different in that you can be brought back by a medic after dying like in RTCW, and you can rejoin the current round without having to wait for everyone to die first), player models and weapon models are mostly good, but level design and textures, ick. There are 2 levels included with the beta, and its either nice design with average to poor textures, or bad design with average textures. It's not just the Lithtech engine, the art is just not up to pro standards. As it is, it's barely above Counter-Strike levels. For a 2001 game to not be able to compete with a game running on an engine from 1998 is just..bad. The GUI could use some work but I don't really have much to complain about when it comes to that and there certainly isn't anything that can't be fixed before release next year. What is fortunate is that the netcode doesn't seem to be that bad at all. Since there aren't many European servers, and the few that are up are mostly empty, I ended up playing on the Crave and other servers in the US. Even with a 180-200 ping it is acceptable and I'm getting my kills in. What's also good is that even though this beta is just starting, I haven't noticed many bugs at all. The only thing I really noticed is that it takes the game 5 minutes to realize that I timed out from a server, and I think it crashed on exit perhaps once, but aside from that things look good and judging from the posts on the GO beta forum, the issues that have popped up are mostly minor. So all things considered, it has potential, but the levels and textures are really keeping me from fully enjoying the game. I should have a longer preview in about a week hopefully where I'll touch on the weapons, player classes and all that.
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Comments
Urban Terror, a free mod for Q3A looks a THOUSAND times better than that. I mention UT because it's a damn fun mod (well I haven't played it in the past month or so, but it was damn fun and they just released a bunch of new maps so I'm sure that's more fun too).
Point is, if you can't keep up graphically, just Don't Bother Making It.
Oh and if you don't like UT just go play your silly "CounterStrike KEKEKEKEKE ^_^ AWP PWNED j00" crap.
0J
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The game recently started a 1500 player beta test
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It's 1000. It shows how much you've been paying attention.
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There are 2 levels included with the beta, and its either nice design with average to poor
textures, or bad design with average textures.
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Make up your mind, is it nice design and poor textures or bad design and average textures?
Last time I checked, there was no relation between level design and textures.
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It's not just the Lithtech engine, the art is just not up to pro standards.
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What do you mean "It's not just the Lithtech engine"? LithTech 2 is a great engine. At the moment I actually prefer the LithTech engine over all the other engines out there.
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As it is, it's barely above Counter-Strike levels. For a 2001 game to not be able to
compete with a game running on an engine from 1998 is just..bad.
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If you are going to make claims like that, you'd better back them up. I've never seen any game made with the original Half-Life that even comes close to No One Lives Forever, Aliens versus Predator 2, Global Operations or any other recent LithTech engine powered game. The textures are very detailed and are better than the fuzzy textures found in games using the Quake III engine.
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The only thing I really noticed is that it takes the game 5 minutes to realize that I timed
out from a server, and I think it crashed on exit perhaps once
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What part in BETA didn't you understand? You should be reporting those bugs on the beta forum instead of whining about them.
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The gameplay is good, I like it, but then so is CS's and people need a reason to change over. Since there isn't, it's almost a wasted effort.
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The original Doom has good gameplay too, so I guess all the first person shooters made after it were a wasted effort.
Friendly word of advice Maarten, get a new graphics card, the old ATi Rage really doesn't do the job anymore, it makes the textures look all fuzzy.
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Maarten, it's apparent you really haven't played the game enough yet to know how good it is. Soon you'll realize what an @$$ you made out yourself and delete the article, or you won't, in which case you're making an even bigger @$$ out of yourself.
Oh well, maybe another site will actually look at the gameplay
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And as to the UT mod...the gameplay to that is horrible. People still trying to deny that Counter-Strike is a quality game...please get a life and move out of the "denial" stage.
Or is there actual accuracy?
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First off it was very buggy.. You can't rebind the fire key and still have the game function, since firing is how you spawn, and rebinding the fire key is obviously broken.. I couldn't find a key that the 'forward' action worked with... I tacked my way down the streets like a sailboat (which is oh so much fun as you can imagine). Then I connected to a server in Quebec.. from NYC thats not too bad, I ping an average of 70 up there, but had a ping of 210, my lowest pinging server around. This is really unfortunate as in quake or CS I abhor pings above 60 and only find servers that ping that high in california.
So without all of those problems how was the game? Well the textures were low quality (on purpose to make the beta test download smaller? I don't know) and very pixelated. There were obvious and strange art errors like brick wall textures being rotated in strange angles.. It just made the entire thing surreal and fake feeling. The lighting was very dark even under lamp-posts and it felt very bland. The models of my teammates and enemies are... well.. they are modelled, textured, and animated like giant blobs of incoherent flesh. I felt like I was playing a tech-demo the entire time.
But this is a beta, and hopefully most of these things will be improved or resolved.. The one thing I really got from the whole thing is that it looks worse than counter-strike, has the exact same concept, is incredibly buggy. They'll have to really improve upon the gameplay to make this game worth having.
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The gameplay is, however, why I play games and continue to play games even if they do like ass-y. The team and class element in this game is REALLY strong, stronger than even RtCW. In fact, the comparisons to RtCW's class are quite appropriate. GO does a bit better in this department, imho, because it's class distinctions (across 7 classes) and weapon selection provide for far more variety in gameplay. This should be what carries GO.
Obviously, it's still in early beta. From the sounds of it, I've experienced more problems than Maarten, but nothing to God-awful, no. They do need to improve the recoil effects and balance the classes a bit more. I'd also like to see people die more quickly, but then again, I play Ghost Recon most of the time anyways. :=p
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Strange. Barking really upped the quality of counterstike's textures. Weird they could not do that with their own game.
ow wait, it's the LICHTECH engine....nevermind.
hehe
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