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BitBoys Glaze3D & History

by Steve Gibson, Dec 13, 2001 4:01pm PST
Related Topics – E3, Hardware (PC only)

Havent had a chance to poke fun at BitBoys and Glaze3D in a long while. They have recently surfaced in a Finnish IT magazine and they are still talking the talk. Remember back when they claimed 300FPS? Thanks Adrian Lark. Oh what the heck here's a bit of a history lesson since we've got so many people around here who may not know the details. Glaze3D is a videocard architecture/brand being developed by a company called BitBoys.

- Glaze3D announced, August 2, 1999. - Glaze3D performance speculation, August 19, 1999 - Glaze3D claims 300fps performance, Sept 29, 1999 - Glaze3D center of operations, Jan 25, 2000 - Glaze3D announcement in March, Feb 15, 2000 - Glaze3D misses announcement date, Apr 1, 2000 - Glaze3D shooting for 2001 , Apr 10, 2000 - Glaze3D gets some funding , Aug 11, 2000 - John Carmack on BitBoys, Oy?, Jan 9, 2001 - Glaze3D misses 2001 deadline? Dec 31, 2001
So, here we are with just a couple weeks left in December, and Glaze3D isnt out. Maybe next year.




Comments

30 Threads* | 63 Comments


  • I know an high level engineer at Infineon. Way back I asked him about the Glaze chip and he responded this: "If it will work the way they claim it will be a major breakthrough - it's a revolutionary design.". Well, many "if's" and "what's". I think we will find out soon enough. While competition for NVIDIA would be perfectly fine, I don't think I could trust in a company missing milestone after milestone and talking smack the same time. They might be able to crank out some serious silicon, but if they deliver drivers the same rate as they deliver silicon we'll all be in hell...






  • They want to produce a very large (thus expensive) chip which will still require a minimum of 32MB (probably 64) of still somewhat fast off-chip DDR. And it won't perform all that great and high resolutions unless they decide to bump up the size of the EDRAM. The only saving grace will be the miniscule penalty for multisampling FSAA (same technique as GF3) at mid and lower resolutions.

    While Bitboys has been working on brute force (i.e. XBA), Nvidia and ATI have pushed DDR speeds through the roof (also arguably brute force, but...) and also become more efficient with their bandwidth. Every time Nvidia releases a card with faster RAM and higher efficiency Bitboys looks more and more mediocre.