GeForce256 Uncovered
by Steve Gibson, Sep 23, 1999 4:04pm PDT3DHardware.net has just revealed their Creative Labs GeForce256 review which features several benchmarks. As some people were speculating earlier from looking at that Korean article, the driver issue at NVidia is not fully resolved, check this:
As the drivers are still in alpha stage, we experienced heavy problems when trying to run simple game benchmarks. Currently, after extensive testing, we found that only Quake III Test seemed to give "accurate" results and it also seems as if nVidia has focused its attention on this particular game. Quake III Test v.1.08 - Pentium II 450MHz - 128Mb RAM. High Quality (800x600x32bit) : 58.8FPS Quake III Test v.1.08 - Pentium III 550MHz - 128 Mb RAM High Quality (800x600x32bit) : 72.3FPSFor comparison sake, a P3-500 with a Creative TNT2U cranks around 45fps in 800x600 HQ.
Xbox limitations led to annual Magic: The Gathering games
New Pandaren mounts revealed for World of Warcraft
New Copernicus screens leaked in fan forum
Free Mass Effect 3: Rebellion Pack coming May 29
Diablo 3 hotfixes finally detailed
Comments
If I was an nvidia engineer, and I knew that my latest sup3r 4w350m3 geforce of d00m chip was essentially a geometry unit slapped on top
of two TNT2s, guess what I would do?
I would take the drivers I made for the TNT2, and do the following
1. Make it work for the GeForce
2. Add all my sup3r l33t t&l calls so that my geometry engine actually gets used
3. Optimize
Anybody want to take a wild guess which parts the driver running on 3dhardware\'s card didn\'t have?
ps-I read on one of the news pages that a Creative guy specifically stated that hardware t&l was not working on those \"preliminary review boards\", don\'t remember which one though
16 bit is ugly as hell though.
And why fake it when you can get the real thing.....
i best find my screenshots then.. and post them..
oh btw #47 default in q3 is 640x480 numbnuts.. i ment high quality..
big deal thou. i get 50.1fps in default..
32bit - 16bit...
big deal....
does it add any thing to game play? NOOO
does it take away any thing from game play? yyeesss...FRAMES PER SECOND!
does any one care? NOOO
#63 you must be mistaken..
your room mate has his on all shitty and reved for frames not eyecandy i bet..
if you want me too next lan party (3weeks) i\'ll get a picture of 2 computers running SIDE by SIDE V3 2000 vs CL-TNT2 ultra and i\'ll have my friend scan the pictures in for me...
btw tell your friend to install the latest drivers for the v3 2000-3000 card they might help a shit load..
(no more screendoor dithering shitty rocket trails)
Oh yeah, and those GeForce benchmarks are very disappointing, where is the whole \"don\'t bother upgrading your CPU\" thing? Seems like you STILL need a fast CPU to get decent framerates on that thing.
Looks to me like 3dfx was right and Q3 IS fillrate-limited.
Of course these reviews never said if the framerates are rock solid with the GeForce (unlike other cards), and that would be reason enough to get it. I sure hope Thresh or other GOOD reviewers point out things like that.
I\'m still getting a GeForce because my TNT is running out of breath and there\'s nothing else on the horizon (S3 doesn\'t count, if nVidia\'s T&L sucks then S3\'s must suck even more).
By the way, anyone who says \"there\'s no difference between 16-bit and 32-bit,\" regardless of any facts or lies, is obviously just going to be a 3dfx die-hard who refuses to admit that cards like the Voodoo 3 are basically just massively overclocked and pumped up Voodoo 1 cards, with almost all the limitations they contain.
I, for one, can see the improvement (if subtle) in Q3 if you use 32-bit rendering and 32-bit textures. At the least, 32-bit rendering offers better transparency effects for things like rocket smoke.
35.10.176.54
mp3 mp3
its in the mp3 directory