MMORPG? MMMPPPHHH!!
by Steve Gibson, Nov 27, 2001 10:51am PSTHere's something you dont see every day. A game developer telling people to not play games. It's an interesting note from Brandon Reinhart (Thanks -TkF-) at 3DRealms who has been spending his weekends playing Dark Age of Camelot.
Today I had a startling revelation. It's like a light turned on inside my head. All of this time I have been investing in these massively multiplayer games, from UO to DA, has been time I have lost. I have not fulfilled my primary duty to myself: self education and self improvement. Instead of spending my weekends programming or reading like I used to, I've been rotting away playing the same game over and over again. [...] But this MMRPG stuff has been pure virtual masturbation. With no long term or respectful benefit that I can measure. Why am I putting this in my .plan? Because it seems appropriate to look back on all my enthusiasm for this genre and say "I was wrong, this has no value." [snip]Pretty much gave up Diablo2 for the same reason. It's really quite fun for a long while but after a certain point you're just spinning your wheels when you could be experiencing something new. Be it a new game, or sunshine. Preferably a new game. :) note: Attacking MMORPG players and calling them names etc is not the topic here.
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Comments
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First, I'm not blaming anything on MMRPGs. The blame is on my own faulty decision making process. It was a bad choice to play those games for so many weekends when I could have been doing something more beneficial (and just as enjoyable). The MMRPGs have elements that make them more addictive to me than other games. I also think that there are similarities in the things that I enjoy and that those similarities I observe might appeal to others as well.
Second, I do agree that this could be anything, not just MMRPGs. But my argument wasn't meant to be a general case. I was just speaking from my own experience and my own observations about why I got into them.
Finally, I think this is a personal decision. I'm sure there are a lot of people out there capable of managing a productive life and play EQ at the same time. In my case, I felt that I should just cancel my accounts. I really didn't want to continue wasting my time in that way. I wanted to entirely refocus my energies.
I still play games. Lately I've been playing Halo coop with Keith Schuler. But that's just going to take a couple days. And I'll learn from it. I learned from EQ and DAoC...but that excuse sort of falls flat after a month or so ;)
My first and foremost responsibility is to myself. Some of you have different priorities...your families, god, whatever. I am a strong individualist and this has been a self-realization that I was doing more harm than good. My core long term goals are to become a more skilled programmer and game designer. Playing EQ straight through a weekend doesn't help me reach my goals.
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WORK ON DUKE NUKEM FOREVER!!! FINISH IT! :)
j/k of course.. I know you guys need some breaks, I have already heard stories about 3DR that even tho it's taken a long time for DNF you guys still work your ass off and do a lot of overtime in the office just for the hell of it. Ultima Online made me lazy and fat.
Perhaps Mr. Reinhart, when you are done bashing on other games that happen to (actually ship and) be more compelling that anything 3DR has done (in-house) since DN3D (1996 folks!), you can take a break and return to your job.
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Jump onto Palomides in the Hibernia realm and send me a /tell if you want in.
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Sorry, I'll stick to that other game called.. Life
But hey, if you're a loser, you're a loser... why not surround yourself with 3D models of chicks textured with thongs and g-strings... Can't be any worse a life than a guy who spends his days going out to bars, wastes even more money, and gets so wasted he doesn't even remember what he used his time for...
Whatever. Turn off the monitor. Go Outside. Talk to someone REAL (preferably of the opposite sex) and get on with things..
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http://www.cgonline.com/news/011126-03-n1.html
Live one life: YOURS!!
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Each to their own, and have a merry Christmas. Maybe you'll find some virtual masturbation toys/games under the Christmas tree ;)
This is pretty much the reason I quit playing Counter-Strike. It was the same shit day after day, cheaters, whining bitches, and people taking it way too seriously. After playing for several hours at a time, I felt like I was wasting my life.
So I quit playing games altogether. I'm not sure why I still come here.
It must be Steve's super personality!
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Your discussing it like its a crack addiction and people CANT kick it. Obviously people want to waste their time.
Uh, most all games are like this. What kind of benefit do you not get out of DAOC that you get in other games? Or anything for that matter? I mean shit, we as humans live for a while then we die. May as well have fun doing what you like doing.
I think the benefit of things is all in the eye of the beholder. I mean some people could say reading books have no real benefit because they are thinking in the hunter/gatherer sense. How does reading Shakespeare help me kill a boar and eat it?
It just depends on your values and your belief systems. But I take mild offense to this guy telling me or anyone else they shouldn't play a game like this because it may "waste your time". Hell, most people look at games as a waste of time anyway, and certainly would think this person's programming is a wasted ability...
Anyway I gotta stop rambling, it just got me thinking.
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But there is something about MMO___ games, an enhanced likelihood that they'll have that kind of effect on you. The only MMO game I ever played was Mankind, an MMORTS, and I tell you it CONSUMED me for a while. Then I realized, as Reinhart did, I suppose, that it was a waste of time. I think the fundamental difference (if there is one) between an MMO game and other games is that MMO games set you up to work and build toward a goal that doesn't exist. For comparison...
In a console-type RPG (Final Fantasy,etc), you can work up your characters and comb the beaches of the world for items and consume nearly as much time as you would playing an MMORPG (ever try getting ALL the chars in FF3 to level 90+?). But there is an end goal: beat the final boss. After you've done that, you still might wanna dick around and build up, but you KNOW that it's essentially pointless, that you're just doing it for some impressive numbers, blah blah blah. In a multiplayer FPS, you (can) play on and on and never "build" or "create" anything to show for it, but there are still limits. After ~25 minutes, when the map ends in CS, you've got some closure, and a good stopping point to make a context change. MMORPG's lack that stopping point, you have to arbitrarily pause in your adventuring, and the continuity disruption that results is often enough disincentive to simply prevent players from stopping until they fall asleep in front of their monitors. Yet though the "goal" doesn't exist in a MMORPG, the entire game system tricks you into playing as though there were. As if gaining one more level, or learnign one more skill, or whatever, is all that matters. Except when you get there, there's something else, nothing is final.
...which leads to...
I think the other difference might be in contained in the "massively" part. Even if you ascend the ladder of experience to dizzying heights, you're only one among SOOOO many, that attaining a sense of accomplishment is very difficult. In a story-driven single player game, when you "finish" the game, you feel like you've completed something. It may not be something worthwhile, but there it is. At the end of a map in an online FPS, you're shown the scoreboard, and there's your place. It may be first, or last, or somewhere in the middle, but there it is. Even games as open-ended as sports games have a "season" mode or somesuch, which you can "finish". MMORPG's lack this entirely, the game simply continues ad infinitum.
Kind of like life, don't you think? So long as you live, no accomplishment is ever final. In the game, it's so long as you keep playing. And that might be the key insight into why MMORPG's are such fierce time-wasters: playing a MMORPG is living a surrogate life. You have an entire other self, another life to live, and just as you never stop doing in your real life, you don't want to stop playing the game life. It's when the game life becomes more interesting than real life that people really get themselves in trouble.
Perhaps what MMORPG's need are finite (semi-randomized?) lifespans for characters? That way, just as life has a natural limit on your total amount of doings, so would the game life.
MoNsTeR
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even was fucking with my relationship with my woman, damn, she was even addicted.
one computer
two people addicted to that shit...not pretty.
damn, i think some days we wouldnt even screw, we just traded off after 12 hours from playing to sleeping.
screw them kind of games
and shit, how bout this new one comin out from blizzard...like a warcraft rpg or somethin, the hardcore players will be required to play like 40 hours a week...damn
and the shack
Massively Multiplayer Mayhem Portrays Puny People Having Huge Hearts?
Kind of like posting here, right?
Most games I play, these days, are for the competition. There was some of that in D2, but not enough to keep me going. RTS's and FPS's are really the only genres that provide the kind of head to head competition I find worthwhile in games. I can get a healthy dose of mood-elevating competition from those kinds of games in a few short minutes. MMORPGs require hours upon hours of seemingly wasted time...
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I don't even want to imagine what I would be doing if I kept playing. I never would have done any of that.
My brother(who still hasn't gotten out of it, after 2 years), got me back into it about a month ago, and I'm trying to keep it in moderation. I always do my work for my website before I play, etc. I think I'm going to have to rid myself of it completely though. Who knows what I'm missing in my life because of the time wasted playing this game so much? I'd like to know.
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There's nothing wrong with the genre itself, people just have a horrid habit of spending time building their character without caring whether or not they're having a good time. They're the same people you see posting bitter and angry messages on eqvault, very similar to this .plan update, without realizing they're entirely in control of this. The game's not making you play it.
The genre as a whole would be much improved if people would get over that mentality.