Call Of Cthulhu Developer Diary
by Maarten Goldstein, Nov 27, 2001 6:29am PSTThere's a Call Of Cthulhu Developer Diary on Action Vault, where Headfirst artist/designer Andrew Brazier talks about how the game got started, why they choose for a FPS perspective and why they won't make it "another shooter". The next developer diary should go into more detail on the game.
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