Soul Reaver 2 Demo
by Steve Gibson, Nov 26, 2001 2:33pm PSTA playable demo of Soul Rever 2 has been released over at EidosUK. The download is piggass slow but there is a mirror at 3DG which you might have better luck with. Here's some screenies of the 3rd person action game.
Continuing the story of the critically acclaimed Soul Reaver, Raziel emerges from the Chronoplast time portal and returns to different eras of Nosgoth's past in his relentless pursuit of Kain. Over the course of his journey, he unearths the mysteries of Nosgoth's ancient races and exposes the secrets behind the corruption of the Pillars and the vampire genocide. Confronting the shadows of his unremembered past, he discovers a web of destiny stretching eons into Nosgoth's dim, unrecorded history. As his destiny comes full circle, Raziel finds his personal vendetta transformed into a hero's journey, with the fate of Nosgoth hanging in the balance. [screenshots]
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Comments
The control interface of the first SR was weird, but once you got the hang of it was rewarding and cinematic, especially in fight sequences. In SR2 you have the option of configuring the controls to be basically the same as SR1 (except without the pan left/right camera controls, which is disappointing) but the interface of choice is meant to be the mouse.
The mouse is even weirder, and even harder to control, but after a few minutes I realized how much better it was than the old keyboard config. Raziel can now dance and dart between foes, combining movement of the mouse with attacks. Another plus is that using the mouse solves an old problem with the first game - many keyboards can't support more than three keypresses at once, and Soul Reaver liked combining keys. Using the mouse gets around this.
It's also possible to have your standard forwards-backwards-left-right controls running while you're using the mouse. It might actually be possible to control Raziel's exploration using something very similar to an FPS control setup. I think. I'll have to check.
Combat is a little chunky, not as smooth as the original - or course, that's probably because of my crappy system. The greater variety of moves and combat tactics are a definite help.
Well, I'm still playing. The biggest obstacle to SR2, I think, is the alien interface.
My biggest gripe is they removed the coolest cutscene from that part of the game. It was kind of a disappointment to reach William's chamber, not to see Raziel... err.. yeah...
Favorite quote from the demo:
"It is strange how my history came full circle." -- Heh... He has no frellin' clue...
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Movement was a little awkward and not being able to remap the move sideways/backwards movements from the original arrow key positions was a disappointment. You can remap the forward key, which I guess means that the developers assumed you'd pay attention to that and using mouselook to turn. But when it comes to trying to backtrack or dodge attacks, it's trouble. Jumping and floating is fun.
Fighting seemed difficult. I had a problem hitting enemies because I wasn't exactly able to hold a point of contact. Sometimes the character blocked the way, sometimes my attacks carried me past the enemies. The biggest problem was trying to hit enemies in itself though, as most attacks just seemed to glace off and push the offender to the side. Picking up weapons was fun, but didn't really add anything offensively.
I really liked changing into that other world. The way the level morphed and tilted when in transition was very neat. The level geometry was very nice in general, as were the textures.
Not sure if I'd play the full game through. The usual big draw for me, the fighting, was frequent but was tough due to having problems making punches and such connect.
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Later.
I HOPE THIS IS LIKE TONY HAWK PRO SKATER
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