GameCube Launch Today
by Steve Gibson, Nov 18, 2001 4:21am PSTWell, today is launch day for the GameCube system from Nintendo. We'll most likely see a few reviews / impressions showing up today and a mad rush of them showing up tomorrow. The Cube is $100 cheaper than the XBox or Playstation2 at launch, but honestly from my perspective doesnt really have a very strong launch title lineup with the exception of Tony Hawk 3. (Which rocks). I dont think I'll be going out to get one just yet, but when Zelda, Mario, Metroid, and Soul Calibur 2 all get closer... well it'll be time to reconsider. Here's my oh so accurate predictions of how the games will go:
- Tony Hawk 3 - rocks - Rogue Leader - good, pretty... - Luigi's Mansion - mixed, average - Super Monkey Ball - mixed, good for friends/groups - Wave Race - N64 rehash, not much new - Madden 2002 - No idea. - Future releases listnote: If you get a GameCube, feel free to post your impressions/reviews of games in the comments. Will pick through them at the end of the day and highlight the good ones for the Monday morning update. Thanks for the idea tomservo :)
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Comments
The more and more I play this game, the more frustrated I become. The first few levels were ok, but then the game just gets disproportionately more difficult from one level to the next.
I wanted to enjoy this game. As a matter of fact, Rogue Leader is one of the main reasons I bought the GameCube (I'm a sucker for Star Wars).
Maybe I just suck at this game, but I wonder if the designers of the game *REALLY* playtested it thoroughly for balance and "the average joe".
One of the things we do at id toward the end of development on our titles, is bring an average Joe off the street who plays computer games and get them to play through our games. These people aren't hard-core gamers. They'd be the bartender at a bar we go to. Some people from Starbucks. Our girlfriends/spouses. Etc... We'd sit and watch them play through the game and see the problems they encounter.
This gives us the benefit of getting feedback from someone who doesn't see the game on a daily basis. I'll admit, after working on a project for a long time, sometimes you can't see the forest through the trees, and you need a fresh, newbie outlook on things.
What I feel, when I play Rogue Leader, is that I need to know some sort of secret handshake to get through the game. "How the fuck do I get these goddamn tie fighters off my back ?" "Why the fuck does the repair menu go away so quickly ?" "Why do I get such goddamn shitty damage feedback when I'm in first person mode ?" "Why can't I give more commands to my wingmen, like 'Protect Me' ?"
It's just infuriating to me. I *WANT* to enjoy Rogue Leader, but... something is just missing, and I'm wondering if these people reviewing the game and giving it scores of 90%+ know something I don't...
Maybe it's just the school of game development I've come from makes the Rogue Leader experience so unenjoyable at times. It should be possible to get through the game, at the lowest skill setting, with a minor degree of difficulty if you posess at least a basic degree of hand-eye co-ordination.
Maybe I just suck =(
-Xian
PS: Sorry to sound like I was preaching there, but I felt it was necessary to give some background to better explain why I'm so frustrated with this game.
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On from that i picked up Indigo GC (...... i swear... I'm NOT GAY.... i love how they make Indigo not Purple, i've seen indigo, my watch glows indigo, this is NOT indigo.... its purple to me), controller, Rogue Leader, Lugi's Mansion, and mem card (sold out of THPS 3 and low on $$ for Super Monkey Ball... as of now).
Rogue Leader is pretty cool, although i haven't hooked it up downstairs to our 5.1 home theatre, which is, from what i hear, the most amazing part of the experience.
Luigi's Mansion is different, it seems to thrive on the idea that its "innovative". I've seen innovative before, this is just weird. This game seems to thrive more on the learning curve of fucking weird controls than anything.
With both games i've only given them 30 minutes a peice. not neerly enough to decide if they are good, those were initial impressions.
Onto the controller:
The controller is neat and fits the hand great. Nintendo (as with everything with the gc) went for small. Nintendo FINALLY got the joystick right (only after taking from sony/dc and their ball shaped stick instead of an actual stick thus...... no white resedue and fucked up controllers 1 month later or in case of mario party, 2 hours later). The buttons are nice and it fits both games well. The controls feel very anti dpad (hell its the size of the gameboy dpad..... if that). I personally love the dpad for fighters and almost any platform game, but my days are numbered for dpad loving. The L and R buttons have this "oh god i'm gonna break something" feel when you press on them. They are pressure sensitive (like the dc controls only no annoying spring sound whne you press them, now only an ackward 'click' feel taht makes you say "oh shit what have i done!?!?!?!". The z button is like the select button for all i care and imo nintendo should've put triggers underneath the controller as well, but hey what the fuck do i know?
I'm overal rather satisfied with the controller as it is of nintendo quality and improves 400 fold ont he n64 controller flaws. (namely the joystick). For fighting games, i am worried that i'll have to just buy arcade sticks for the system (please someone....... nintendo....... oh hell even interact make one.)
I'll post my final impressions as of tommorow when i have some time to sit down and soak up the idea that i just spent 375$.
Both x-box and gc are in my eyes and i look forward to both. Sony seems worried, ps3 announcement, and i fear that after owning my playstation i will never buy another sony console for a long time to come. X-Box has put forth somewhat of a more 'adult' feeling. But i would say all the skepticism of the GC and its 'childish' feel is coming forth way too soon.
The hardware on the x-box is amazing and i have my money down on that system as well, however hardware/graphics haven't always made a system suceed. Atari Jaguar anyone?
Oh yea....... and is it just me or did x-box realize come 2 months ago that their system didnt have many exclusive titles so they just bought out rights to games? Not to bitch or sound like a fanboy, but it really pissed me off to find that Munch would be an XBOX only title. Although now that i read reviews and get impressions i'm seeing that it was a shitty title anyways.
Both consoles are currently upsetting me as they lack amazing launch titles (lets not forget the first time we popped mario 64 into our n64 and were blown away). I'll let next year decide for me which console is super console no. 1. Just let it be known that i consider ps2 out of the running completely.
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I picked up the Gamecube on Thursday, and bought Luigi's Mansion and Rogue Leader. I was not able to, however, pick up a memory card.
I fucking hate it how console makers nickle and dime you to death. Why is it that consoles don't inherently ship with the ability to inherently save data ? I could see the use of a memory card if you want to save your game status and take it somewhere else, but for christs sake, the Gamecube is fucking useless without a memory card. Why don't they just ship one in the box or build memory into the machine.
The serial ports, and network ports and whatnot, I could see as being peripherals you need to purchase seperately, but for the love of god, if something is vital to playing games (like a memory card), I just don't understand why they sell it seperately (Well, I do... It's called milking the customer for as much as you can)
I played Luigi's earlier, but, no memory card, so I was unable to save my progress. I'll play it again later once I get frustrated with Rogue Leader.
Rogue Leader... fucking hard game (On Razor Rendezvous right now). No difficulty settings ? Shields need to recharge faster, the R2 unit healing seems so random. Sometimes you get it, sometimes you don't. Your view snaps to some random direction at times if you are doing hard turns... The roll button doesn't seem to "stick" when you let go of it on some levels (annoying)
Visually, the game looks really good. The sound is top notch. I have it plugged into my home theatre and the 5.1 sound truly rocks.
Ok, back to trying to finish this mission for the fucking 6th time *sigh*
-Xian
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Rogue Leader: the only launch game that has made my palms sweat. Unreal looking. Hard as heck (sometimes frustrating as Xian pointed out).
Tony Hawk 3: I don't even like skateboarding and once again I'm hopelessly addicted to this game. The level design is the best of the series.
Madden 2K2: NFL Fever has better player models, but Madden has a better overall presentation of the game. Plus it plays infinitely better than Fever (90 yard pass plays as about as common as they are in real life).
WaveRace: Basically WaveRace 64 with better graphics, better sound, and the yellow pylons moved 3 feet to the right. So why the heck am I playing this one so much?
All in all I love my cube - I think I'm having more fun with it than the X-box so far (except for Halo). I'll take 'fun' gaming over 'elite' gaming anyday.
After being spoilt with RL and WR so far I am even more curious to hook up a Xbox to my system and see what DOA3 looks like :D I think it's a great time to be a gamer, everyone should be happy with their respective system(s).
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The game is great. If you've played it on the PS2, don't expect too many differences. The load time is much quicker (pretty much a constant in GC vs. PS2) and the graphics are a little smoother.
The control is every bit as good as the PS2, and better in many ways. The GC controller seems to lend itself to simplicity, and so Madden seems really intuitive.
As far as the game itself, it's by far the best Madden yet. The player animations are incredible, right down to the coaches cheering on their players or getting pissed after a bad play. It's pretty well balanced... better than some years. Not too easy or difficult to pass... just right. However, I think their might be a slight advantage to teams with strong defenses as opposed to strong offenses. Haven't really played it long enough to know, though.
So for those of you that tend to stay away from Nintendo because of poor sports games, Madden 2002 is definitely a reason to come back. I'll admit that N64 sports were pretty poor, but trust me that you'd rather have this game on the GC than the PS2.
Oh, one major gripe... takes up 40 of the 59 memory card slots if you want to save stuff, like a season. If you're just playing games against your friends, though, it's probably not an issue.
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This happen to anyone else?
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Right now I am happy with my purchase of the Xbox. The games I have are great and very entertaining...its nice to not HAVE to buy a memory card to save games, though I already have some.
The DVD options are great, sound and graphic detail is great....its a very nice purchase.
We have a GC at work, and as Xian has been saying, hes right. Rogue Squadron is hard...and it doesnt seem balanced well in regards to gameplay. Its one of those "Try and get through to the end of the elvel, if you die you need to restart over and over and over til you win" games. Im not a big fan of those. Graphically it looks great.
Luigis mansion is cool, but the novelty wore off quickly as the gameplay started to become monotonous.
Ah well, as I said, if the launch titles for the GC were more to my liking, I would be buying one, as Nintendo has been known to design games rich full of gameplay.
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just wondering. I have been out of town all weekend and have missed all the XBOX vs GC action
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I didn't bother with Madden or anything like that, since I have it on the PS2 and there's no point in getting the same game for several different systems...
Aveil and I picked up a GameCube at Meijers here in Columbus last night at 12:05. She picked up a mem card and a controller, while I bought THPS3. They had 60 GCs, and did a raffle for them... It was pretty cool. Happened to meet some friends there, so we had 4 chances to get a GC with 2 people that wanted to get them. It was pretty funny, because my friend that wanted to buy one was called, then Aveil was, as I was leaving I handed my ticket off to some kid there with his mom... Then saw him in line next, my ticket having been called, then my other friend's ticket was called. He handed his off and we all went home happy. They were out of Super Monkey Ball, so we had to drive the way heck out to Reynoldsburg on the other side of Columbus to one of the few 24-hour Walmarts for that. For some reason Columbus only has like 5 Wal-Marts, only 2 of those being 24 hour... I guess because Target got here first. <shrug> Got that, finally made it home at like 2am.
We set things up... It was so cool to pull it all out of the box. Pretty darn heavy compared to what you expect. Inside there were composite video cables, the system and the power supply. Allow me to note what they did with the power supply, rather than making it a wall-wart which none of us ever has enough room for, they moving the bulk of the power supply halfway between the wall and the system. That made me happy. Turned the system on and it asked to have the date set, so we did that. The system menu is drawn really neat... Like little boxes or checkers that flip over to make an image. Think a non-lcd stadium/arena banner board that announces coming concerts. (The Nutter Center in Dayton, OH? Yeah, only like 2 might get that...) <<trimmed, see first reply>>
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http://www.cnn.com/2001/TECH/ptech/11/18/videogames.nintendo.reut/index.html
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Then I remember that I don't have the money. I also have a habit of giving in to the regret that immediately follows a big purchase (returned my 64 and DC because of it).
Hmph.
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it's ok if you think the gamecube is the shit and rogue squadron is the best game since <insert best game EVAR here>.
but don't be pressuring me to get a gamecube and preachy tone, "xbox sucks, haha. gamecube is 10000X better. xbox takes 20 seconds to load and gamecube has not load time, etc.etc."
that shit's for fanboys. man... fanboy friends really suck.
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1) "Hey! There's a tie fighter at this outpost! Am i supposed to fly it or not ?! Oh! You've been spotted!" Mission failed
2) Oh! You stole the shuttle! Get out of there !? Meet at the rendezvous point !!! Uhh... which way ? I have no working radar !? Back the way I came ? Forward ? Why doesn't this shuttle have a speed boost ? I'm fucked with all these angry tie fighters riding my ass worse than George Michaels on gay pride day in San Francisco
3) The fog makes it really fucking difficult to see which way you are supposed to go sometimes.
4) Oh! Little old me has to fend off 4 dozen gun turrets and a dozen tie fighters in a speeder... with no backup ! I am INVINCIBAL! (not)
</rant>
I grow weary of this game quickly...
-Xian
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Games:
Super Monkeyball (8/10)
WaveRace (haven't given it enough play, but looks like upgrad N64)
Rogue II (10/10) ..damn that game is awesome.
I have the GC setup on my 5.1 system, and its nice. The controller is really nice, fits perfectly in your hand. .... The graphics are really sweet, I give Nintendo props. I was pretty doubtful of what it would do compared to Xbox.. When I get my Xbox I'll compare. One cool thing is if you're playing and someone accidentally hits the "eject" button on the lid, it won't reset your game. It'll pause it, close the lid and you'll pick up right where u left off. This will keep me busy for a while cuz I have no $...
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As soon as I got home, I opened up the boxes, plugged it into my TV, and popped in Rogue Squadron. The first thing that surprised me was the noise made by the system. I always go to my friend's house and play his PS2, and I have a Dreamcast at home. The Gamecube makes such little noise, it's hardly noticable. From where I sat I couldn't hear the system seeking whatsoever. Also, the system is tiny, making placement very easy (aka. you don't have to worry about it taking much space). The handle on the back (yes, handle on a console) seems like a joke, but I guess it can be usefull if you're like me and constantly going from TV to TV because your parents want to watch a movie when you want to play games. Nothing spectacular but I have to say I am impressed with Nintendo's construction of this system.
Nothing too exciting about the memory card. It holds 59 blocks, and is even smaller than the size of a gameboy advance cartridge. 59 blocks isn't a lot, so I am disappointed in their decision on that, considering PS2's is 16+ mb and Xbox has a 6gb Hardrive. Hopefully the SD Card adapter will help remedy this problem.
The controller, as everyone has been saying, is very comfortable. I don't like where the Z button is, but I'm not going to complain because it's just an added button. Otherwise, the button placement is fine. The controller seems well suited for most genre's except fighting (I really can't imagine myself playing soul caliber on that controller.) The other complaint I can think about the official pad is the digital-pad. The pad is tiny, roughly the size of the Gameboy Advance's, which is too small for my hands.
As for Rogue Squadron, all I have to say on the graphical and audio side is, wow. Even on my pretty old 36in rca tv, the game looks beautiful. In the teaser (from the options menu-->special features) you can view that infamous image of the red planet and the squad of fighters, with yavin in the background, sequence. It has to be seen to have the full effect. On the gameplay front, I didn't find any problems with the game being too difficult (except for getting the gold medals). The gameplay is fast and fluid, and who would give up the chance to take out those imperial bastards? :)
For $200 for the system and $50 per game, I think the Gamecube is an awesome deal. The graphics (even though the specifications might seem weak compared to xbox's) are beyond what I thought could be done. First generation games like Rogue Squadron and Tony Hawk 3, and even Luigi's Mansion all look beautiful, and are only the first generation of many, so it can only get better.
Comparing this to Xbox, not on bias, I would still go for a gamecube. Why? Sheer value and future potential. Xbox can play DVD's, so can my computer...Yes, Xbox has a hard drive, but also costs a whole $100 more. There are some killer games out for Xbox (Halo and DOA3) but there are some killer games for gamecube out too. And with Super Smash Brother's Melee and Pikmin on the horizon, as well as Mario, Zelda, Fox, and Metroid in the coming year(s), I would go with Nintendo in the long run. Also, consider the fore-mentioned games are from 1st and 2nd party developers. Nintendo has been gaining 3rd party support as well (Resident Evil for one)...I don't see many Xbox "killer-apps" on the horizon either. Most of their 3rd party games are not exclusive, as many are coming to PS2 and Gamecube.
My 2 cents
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"THATS IT??"
well, the ride was good, at least...
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Please shackmsg me if possible.. I wont be around much tnight
thanks
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Uhh... wierd game...
Onto THPS3
-Xian
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I'm pretty happy with the system, games seem fun, the controller is the best out there (imho) and the power of the system is great.
-The SAMe
p.s. Oh and the 9er's comeback victory today fuckin ruled!!!!
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Stuff: Jet Black Gamecube, Component Cables (imported), Memory Card 59, [ Rogue Leader, THPS3, Wave Race: BS ]
Hardware: Wow, this thing is small(!), even more amazing I was shocked by how small the discs looked in person.
The black GC is very sleek, it blended in nicely with my home theater setup (love the orange LED). The bootup is really very quick (from power to the menu), and the menu is functionally adequate if not as flashy and cool as the Xbox one. After a quick adjustment of the calender and time we were ready to go. I would have liked to see the cube
auto-load the games without having to hit 'gameplay' from the menu. You can manage your memory cards, set options for sound and controller as well as intiate the games from the main menu. Load times for games were very fast (compared to a PS2, I haven't had enough time with the Xbox to make an accurate comparison so I won't).
Video Quality: The GC was connected via component video to a Pioneer Elite widescreen HDTV. I like the fact that games allow you to select progressive/interlaced from the menu as it lets me fiddle with the display modes on my TV (otherwise the TV automatically locks into 'full' when it detects a 480p signal). Popped in Rogue Leader for a quick test run.. wow very impressive visuals.. I did a quick switch back and forth between prog/interlaced and noticed far less jaggies and a much more 'stable' picture with the progressive mode - very pleasing. The colors seemed a little tame (not as vibrant as I hoped for), in particular on the training mission (not sure if is the game or the cube rendering but I noticed the colors were a little passive in THPS3 as well).
Audio Quality: I connected the analog out to my processor using the standard cables (Damn them for not including an optical out). I don't have PL II capability on-board so I set it to decode using DTS Neo:6 (DTS's versin of PL II more or less, takes the incoming signal and processes it as 5.1 (or 6.1) sound with special processing for the surrounds - it's not just 5 channel stereo). Popped in RL2 and wasn't really expecting much but the sound was pretty amazing on the death star run. Tie fighters wizzing behind me and stuff blowing up, I was pretty impressed at how well it worked out in 5.1. The low-end was a little lacking (understandable I guess, plus no dedicated LFE channel :().
Games: Just quick impressions as I've only played each for around 30 mins. THPS3 was very good (as expected), I was dissapointed that it didn't have a progressive mode (or I couldn't find it) and the colors were again a little on the passive side. Gameplay was pretty cool, I've only been mucking around with the GBA version so this was a whole new ballgame (good on them for adding those tutorials too, pretty useful feature). Wave Race has some really stunning water (I know it's been said over and over again but both the visual look as well as the behavior is just spot on). Very crisp graphics and physics are accurate in that everything you do is reflected accurately in game. I haven't played the N64 version at all so this was all new to me... I liked the inclusion of the tutorials, took a little while to get a feel for the physics but it was a lot of fun. Look forward to a lot of time practising this one :). I'm a SW fanboy I guess so RL didn't dissapoint me at all, very immersive and lovely visuals and sound, from what I saw it brought back memories of playing it on the PC (Beggar's Canyon!) and then some.
That's it for now (damn that's long), sorry it's more on the technical aspects but that is what excited me having just brought this home.. haven't really had enough time with the games to post anything more in-depth. Worthwhile purchase? well I think so, for the money I paid I think it's going to be a lot of fun. I look forward to seeing how the 2nd generation titles evolve.
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I love being married.
:D