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Renegade Q&A Part 2

by Maarten Goldstein, Oct 31, 2001 6:45am PST

Actionvault has part 2 of their C&C Renegade interview up, asking Dan Cermak about making an action FPS from the RTS Command & Conquer. They ask about new things that had to be learned to create an FPS, how do you make a shooter out of a game world based on strategy, how the story was approached differently, mission types and a few other things. Thanks Voodoo Extreme.

Action Vault: Have you approached the design of the story and characters in a different manner for Renegade than you would an RTS game? What's involved in meshing good storytelling with fast-paced action? Dan Cermak: We coupled the essence of the C&C universe with the hero character, Havoc. We've tried to strike a good balance between allowing the player to impact the game's events, but still make him feel as though he is only one person in the middle of an enormous war.




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