Epic Physics
by Maarten Goldstein, Oct 25, 2001 11:10am PDTHomeLAN Fed received word that Epic Games will be incorporating a new physics engine into the Unreal engine. According to Epic's Mark Rein "The integration of Karma's real physics adds an extra dimension to the Unreal Engine and we believe that the combined engine can be used to create games of almost any type. You want to build a basketball game? Unreal Engine gives you the court and Karma gives you the ball."
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Comments
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This would be along the same idea as a GPU, where the main CPU and mememory could be used for even more complex and realistic game state processing, prediction, and the like, while the GAC could offload the specialized tasks with chips designed for the task at hand.
Of course you would need an API for the interface and industry acceptance, with the "software" implementation done well enough so that deveopers would be willing to use it instead of rolling their own...
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Shouldn't Karma be giving us the gravity, mass, and velocity that determines the ball's Behavior?
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