ATI & Ducks
by Steve Gibson, Oct 23, 2001 12:11pm PDTHardOCP has some more investigation on the ATI Quake specific extensions in their OpenGL drivers. Seems pretty conclusive that the drivers look for a particular application string (uake) and the drivers act accordingly when that application is running.
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Comments
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It'd be much less offensive if the drivers retuned to different settings which didn't affect the image quality. Ideally ATI should level with consumers and provide an option in the display settings to switch to a Quake 3 engine optimised mode, or an 'auto optimise' mode.
ATI's response to HardOCP has in no way convinced me. Assuming it is just a texture res. hack for now - although they've done tweaks in the past for compressed textures with Quake 3 as well - it cannot be an 'optimisation' that can only benefit that game.
The only conclusion I can draw from this as it was purely for benchmarking purposes, knowing that very little image comparision tests are done post Voodoo vs. 32bit days for Quake 3.
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when most of you guys were the same ones who turned quake 3 into virtua fighter level of graphics on all the other video cards out there to max out your fps
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We think that ATi should be producing Radeon drivers that are 3D engine specific and not game specific. Especially when the one targeted game is a widely used benchmark that people trust.
Amen to that.
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Otherwise they're just blowing hot air.
ATI is gonna be in trouble...
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From rage3d.com ...
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