New Quake3 ThreeWave!
by Steve Gibson, Oct 11, 2001 4:00pm PDTThe long awaited Threewave Quake3 CTF mod / map pack release is upon us. It's a huge release which stacks up to about a 120meg download total, not for the faint hearted. Here's what is included with the release:
- Great new game mode called "CaptureStrike" - 5 new Threewave maps and 3 refitted maps - Classic CTF game mode with 8 classic maps - Compilation Pak 1 maps (8 maps) - Compilation Pak 2 maps (8 maps) - Portal style voting on next map and game style - Mini games in between maps - 35 maps in all - And much more! Mirrors: EXE: ExThree, Executable, FilePlanet, QuakeShit, XMission, BarrysWorldUK, Blues or Shack ZIP: ExThree, FilePlanet, QuakeShit, XMission, BarrysWorldUK, Blues or ShackFor the Shack files we're experimenting a little bith with the new system, you must be a registered Shacker, it's currently temporarily throttled at 50k/s per user until our full file system is in place. These mirrors are for Shack users, bandwidth does not grow on trees or is at least currently out of season.
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Comments
I really really really want to like this. I played the hell out of q2ctf back in the day. The q3 physics just dont do it for me, I feel like this is a racing simulator more then CTF. Not that much teamwork, just whoever runs faster then hell with the flag. With q2ctf your ass was slow, so you needed teammates and help.
The maps and portal system are really really nice. I would love this if it has q2 physics.
Also the railgun is still useless, that one second delay shit sucks ass. It cant be my aim, I fired up q2ctf last night for about 30 mins and still had my abilities...hehe
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http://gamer.rezgeek.com/download.pl?file=threewave_v10_full.zip
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This reminds me exactly of the very late release of a Q2ctf map pak that most of you probably, more then likely, never even played, let alone ever remember being released, because it was released so late. I'm talking this map pak for Quake 2 was released during the time of the q3test!
Why ThreeWave WHY?? You kill me with your late releases. These things were meant to be played and yet you insist on releasing them when a game is dead and dieing and passed it's prime.
And if your wondering about what Quake2 file I'm talking about, it was the 1.50 upgrade for CTF.
http://www.fileplanet.com/index.asp?section=305&file=6590
http://www.fileplanet.com/index.asp?section=305&file=6588
Dated 1/7/1999. I think we were watching the Apple movie of Quake3 and looking at screen shots and fooling around with the IHV version at that time...
A word to mod makers:
If your going to make anything, get it released ASAP after a game's released. The longer you wait, the fewer amount of people are going to play it and the less it's even going to get played.
That goes for all the Quake3 mods like Navy Seals which will never be released and Quake3 Rally which will never be released and a bunch more which will never be released.
DNF? DOOM3?
This long wait between now and then reminds me of that FPS "drought" we had after the release of Quake2. It was a long time then before we got any new games.
1997 - 1999?
2000 - ?
Hey 3DRealms, that Unreal engine must be a real bitch to mod for? Bet their wishing they had just released what they had on the Quake2 engine.
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I hate cd keys
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http://www.cnn.com/SPECIALS/2001/trade.center/gallery/attack.10.11.html
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is it worth spending $10 on Quake3 for?
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Thanks Threewave, Nice Work.
dreaver
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thats about as original sounding as id has been over the past few years...
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FileShack makes me happy -- if you want to retain users, maybe something as simple as "care to comment on this file?" attached to the download page would suffice... I dunno, I just lurk here. ;)
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i join a game and it seems settings dont work and then when i exit the map, im back in "quake 3" and it crashes randomly...oh well my shit must suck
i'll have to wait to get cd burnt off friends... :(((
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2. There is an ad when you exit out of the mod...wtf..principles ppl...
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