Drakan2
by Steve Gibson, Sep 17, 1999 9:31am PDTIt looks like a sequel to Surreal Software's Drakan has been confirmed. Check out this link I spotted on AGN Details you ask? Check:
No details at all? Well be basing the game on the engine from the first title, though you can expect it to be updated heavily, the spokesperson continued. The second in the series will be developed at our Seattle offices.
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Comments
who axed it. I was horribly bored of it and Quake2 and was just looking
for an excuse ;)
The stuff i wanted to do in gen, like have the players be able to view
items of their class (i.e the Doomguy sees the Doom RL in dm6, while
the Quakeguy sees his) just wasnt possible in Quake2. Then there was
the problem with player speeds, midi music (i tried writing a proxy,
but there was a huge performance hit) and stuff like that. And lastly,
it was just getting so laggy with all the different stuff that was
added. Hopefully the Q3 clientside dll will have enough functionality
to allow me to do that stuff. What i really wanna do is do a huge-ass
single player and multiplayer mod in Quake3 with remakes of shareware
and dm maps from all 5 games (Wolf3d/Doom/Doom2/Q1/Q2). Now that would
be fun :) . But even if that was legally possible, you\'d need some
really talented modellers and artists to do that. So i really have no
idea whats gonna happen heh. Anyways, thanks for the good word man.
Cheers.
Nothing bummed me out more that week than when id gave the \"Generations\" project the unofficial \"axe\". I still have the latest version of the Generations beta on my computer and boot it up every now and again to sigh, and think of what coulda been.
:(