HL/CS v1108 Interview
by Steve Gibson, Sep 18, 2001 12:40pm PDTSpeakeasy has a brief interview with Erik Johnson of Valve Software asking about the new Half-Life patch that is scheduled for release tomorrow. Here's a couple of the important questions:
Will CS now be updated more regularly to fight the cheats that will be coming out? [Erik Johnson] Yes. Many players will complain that the gameplay has been affected, were there any deliberate changes and who was primarily responsible for them? [Erik Johnson] Fixing problems with the hit boxes is going to change gameplay. Internally we see a lot more headshots than in 1.1.Fixed hit boxes?!?! Say it aint so!
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Comments
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WTF? Headshots are too high right now...they need to LOWER the amount
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I know somedays all my shots connect and another day on another server same moves seem like i am shooting blanks. As long as that shit is gone and I know I am getting owned cause the person aimed better then its all good with me.
I can just imagine someone losing a big CPL match due to hostage stupidity...
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And what a shitty interview. What about changes in weapon
characteristics? Was the bunnyhop eliminated? Was anything done
to stop wallhacking? No one gives a shit about the CPL. Well
I will have to wait and see but, a lot of people call it "LuckyStrike"
already.
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No word about it in the interview...
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No word about it in the interview...
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***MORE HEADSHOTS???***
I'm wondering if this patch will really change much in the community.
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If the aiming is anywhere close to Beta5-6, i'll prolly start playing cs more often.
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"Boy there just aren't enough Headshots - I wish I would get shot in the head by an unseen assailant MORE"
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We run a playtest internally here at Valve virtually every day, looking for bugs and soliciting feedback from people in the company.
That's right, company. Not "community", but company. No wonder it's so hard to tell them about something being horribly wrong.
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of course since hitbox is gone i might master the scout next...
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32-bit rendering: NOT FIXED.
sound engine not playing more than 16 channels: NOT FIXED.
>:-(
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