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TF2 A Year Away?

by Steve Gibson, Sep 16, 1999 9:53am PDT
Related Topics – Team Fortress 2, , Valve

Well, the Adrenaline Vault is reporting that Valve has contracted Billy Zelsnack (the guy who was doing the engine for the now defunct Prax War @ Rebel Boat Rocker) to work on the engine for Team Fortress 2. This is cool and all, but here is what worries me:

Now the Adrenaline Vault has confirmed with Sierra and Valve that Zelsnack has been contracted to assist the Team Fortress 2: Brotherhood of Arms development team, and is doing engine enhancements for the next-generation Half-Life technology being used for the title. Since the online-oriented 3D action game is at least a year off, as a Sierra public relations representative mentioned Tuesday when contacted about ZelsnackÂ’s responsibilities on the project, both companies turned down our request for an interview. But having him elbow-deep in the code could mean very good things for the product.





Comments

93 Threads | 93 Comments


















  • \"WTF? The test came out in may\"

    They were originally expecting the test out in March, remember. The full version was meant to follow about two months later.


    re: Trinity -
    \"its baseline system is a Pentium Pro 200-plus with MMX, 32 MB, and an accelerator capable of at least 50 megapixels and 300 K triangles per second with alpha blending and z-buffering\"

    Heh, funny how times change... A P200MMX is virtually obsolete today, 32Mb RAM is the absolute minimum you\'ll find in even an entry level machine, any half decent 3D accelerator manages fill rates 5 or 10 times that high, and the GeForce 256 is supposed to handle 15 MILLION triangles per second. :) Isn\'t progress a wonderful thing?
















  • I have followed TF2 from the begining.. I got started on the whole FPS genre with TF for quake. I remeber how Half-life was supposed to come out in the summer of \'98 and how TF2 was supposed to come out a bit later for Quake 2. Well Half-life DIDN\'T come out that summer, and TF2 switched to the Half-life engine. I seem to recall interviews with TF software about how TF2 was almost complete with the Half-life engine and everything was nearly done. Then they implemented the intel technology, which was sure to add even more time. Valve software merged with Team Fortress software, and then just to please Half-life users TFC was pushed out. I\'m pretty sure all work on TF2 was halted during the development of Team Fortress Classic (which was pushed past its expected release date numerous times). So given Valve/Team Fortress Software\'s history, it is almost expected that TF2 will not be put out until next year. And just to be sure, I\'d even add a few months on top of whatever date they set.

    I just hope its not anything close to the way TFC plays. -Call me strange but Half-life and TFC are the two slowest \"feeling\" games of all time.

  • I was just trying to set some things strait by giving you the info directly from the horse\'s mouth. It appears some still don\'t get it. Trinity was just a test of some certain things. Trinity was a research project. Carmack was trying to see where he would go with his next game engine. I\'m sure trinity involved making at least a very simple engine. From what Carmack said(readable in post #51), it is not a project to be made into any game. Notice how he said \"At the end of Quake1...\" That would imply that this is just his code name for test stuff, since he\'s done 2 engine\'s and 1 1/2 games since then.