TF2 A Year Away?
by Steve Gibson, Sep 16, 1999 9:53am PDTWell, the Adrenaline Vault is reporting that Valve has contracted Billy Zelsnack (the guy who was doing the engine for the now defunct Prax War @ Rebel Boat Rocker) to work on the engine for Team Fortress 2. This is cool and all, but here is what worries me:
Now the Adrenaline Vault has confirmed with Sierra and Valve that Zelsnack has been contracted to assist the Team Fortress 2: Brotherhood of Arms development team, and is doing engine enhancements for the next-generation Half-Life technology being used for the title. Since the online-oriented 3D action game is at least a year off, as a Sierra public relations representative mentioned Tuesday when contacted about ZelsnackÂ’s responsibilities on the project, both companies turned down our request for an interview. But having him elbow-deep in the code could mean very good things for the product.
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Comments
From the article at Avault:
Note: Although we were originally told Team Fortress 2 was \'\'a year off\'\' from release, Sierra has amended this statement to say the game is \'\'due out next year.\'\'
nuff\' said
BTW, no one else noticed #64 said \"Quake 3 is a modified version of the Quake 2 engine, which is in turn a modified version of the original Quake engine, which was the first FPS engine ever?\" Well, I think Mr. Wolfenstein and Mr. DooM would have to disagree on that last part. :)
They were originally expecting the test out in March, remember. The full version was meant to follow about two months later.
re: Trinity -
\"its baseline system is a Pentium Pro 200-plus with MMX, 32 MB, and an accelerator capable of at least 50 megapixels and 300 K triangles per second with alpha blending and z-buffering\"
Heh, funny how times change... A P200MMX is virtually obsolete today, 32Mb RAM is the absolute minimum you\'ll find in even an entry level machine, any half decent 3D accelerator manages fill rates 5 or 10 times that high, and the GeForce 256 is supposed to handle 15 MILLION triangles per second. :) Isn\'t progress a wonderful thing?
I\'m getting really bad about the it\'s and its thing. I know the difference, I\'m just not acting like it.
It\'s - contraction meaning \"it is\"
Its - possesive form of it
Man, I look dumb in some of those posts because of that... grr...
I thought Q3 was it\'s own engine... I\'m not meaning to say you\'re dumb, or anything like that, and I\'m not saying you\'re wrong, I\'m just wondering where you read that info... Thanks in advance for the link. ;)
Xatrix is currently working on a new Q3A version of Return to Castle Wolfenstein.
I think TF2 will play slower than hl or tfc. it is more of a tactical game than a pure shooter. And as to you comment about hl playing slow, you obviously havent had a good deathmatch in it lately :)
Try playing counterstrike on the cs_assault map with 16 ppl. now THAT\'s action.
I just hope its not anything close to the way TFC plays. -Call me strange but Half-life and TFC are the two slowest \"feeling\" games of all time.