• Join Us |
  • |
  • Sign in with:

Codename: Outbreak Interview

by Steve Gibson, Sep 10, 2001 8:25am PDT
Related Topics – Codename: Outbreak, Interview

Never did check out that Codename: Outbreak demo that came out (Doh) but here's another interview with the product manager discussing some of the roots of the game design.





Comments

3 Threads | 3 Comments
  • GR: What was the inspiration behind creating Codename: Outbreak? Did you and your team have any models you wanted to equal or surpass?

    AB: We thought it a good idea to create a game with a special atmosphere, untypical for other games, a game which is not to become just another clone, but the one to absorb the best ideas available currently and introduce some new ones. And this is not about some particular game feature, it's about everything: script, sound, graphics, AI.


    And they succeeded. The game looks better than anything due out in the next 3-6 month time frame, and it is a ton of fun to play. Very immersive, atmospheric, and exciting. Hats off to the Ukranian developers -- Codename: Outbreak is a class act.