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Unreal2 Weapon Crisis!

by Steve Gibson, Aug 28, 2001 3:39pm PDT

The great weapon debate? You decide! A recent update mentioning the return of the Flak Cannon and ASMD for the sequel to Unreal being called Unreal2 right now isnt as set in stone as you'd think. The villagers are raising hell in the forums and well, here this post should explain (Thanks Adam & Blues) what's up with those weapons in the Unreal sequel.

Okay, I know I'm going to catch hell for saying this, but I'm not going to let this one slide, otherwise misinformation will spin things out of control and make us look worse in the end. Without trying to throw a slam at our PR people or anything, I'll merely say that Mr. Frary should have consulted us before making his statement. The ASMD/Flak issues were in discussion between Legend, Epic, and Infogrames well before the topic was even brought up here on these forums. I'm not saying that we're ignoring the fanbase here or anything (we're certainly not), but by the same token, we've been considering these issues for some time now. That said, the ASMD and Flak cannon *MAY* make it into U2, and the current trend in our discussions (which may have led Mr. Frary to jump to a conclusion here) is that they will... but this is not carved in stone. [snip]
As we've learned in the past, game designers use carving stones for final decisions, and that hasnt occurred just yet. update: Looks like it is now CARVED IN STONE!!!




Comments

25 Threads | 41 Comments





  • Coming up with new and original weapons is almost an impossibility, there are only so many ways to shoot things out of a gun or lob an explosive, etc. Now the ingenuity comes in the way they integrate them into the game.

    I think Unreal/UT did a great job with taking the tried and true weapon types, altering them slightly and combining them but still retaining the things we expect from that type of gun(s), then adding combo's, which I believe is the coolest addition.

    The Flak Cannon was basically a shotgun weapon, but it added the ricochet of the shrapnel, cool! Then it combined it with a mortar launcher that explodes on impact sending those same peices of shrapnel everywhere, cool again. This simple combination and the alterations made for a fantastic weapon that alone made for some interesting uses and strategies, and felt fresh.

    If you go to the extreme trying to create new weapons you get weapons that have no impact when you use them, ala Blood2 and Elite Force, usually ends up just being a spam weapon.

    Some things I can think of to add to the genre are diff types of ammo for the same gun(some games do this, like System Shock 2 and Deux Ex), like incindiery and armor peircing rounds, and maybe adding mods for those guns, like rapid firing, split firing, heat seaking, etc.

    fbm








  • I would be pretty disappointed if they weren't in there...
    When I first got Unreal 1, those guns just blew me away (bad pun). The way the ASMD would put out those little puffs of coolant was just sweet, and added remarkably to the atmosphere for such a small aesthetic touch. And the dual uses of the flak cannon, and it's wonderful sound effect (unfortunately replaced by a mediocre one in UT) were just awesome, not to mention the fact that it was powerful enough to shred a player at full health at close range.

    Of the two, even though I like the Flak the best, I think the ASMD should DEFINITELY be included, with a variation on the old model, and a new sound effect. I think it just matches the "feel" and the atmosphere of the Unreal universe too well to be omitted.

    MoNsTeR