Unreal2 Weapon Crisis!
by Steve Gibson, Aug 28, 2001 3:39pm PDTThe great weapon debate? You decide! A recent update mentioning the return of the Flak Cannon and ASMD for the sequel to Unreal being called Unreal2 right now isnt as set in stone as you'd think. The villagers are raising hell in the forums and well, here this post should explain (Thanks Adam & Blues) what's up with those weapons in the Unreal sequel.
Okay, I know I'm going to catch hell for saying this, but I'm not going to let this one slide, otherwise misinformation will spin things out of control and make us look worse in the end. Without trying to throw a slam at our PR people or anything, I'll merely say that Mr. Frary should have consulted us before making his statement. The ASMD/Flak issues were in discussion between Legend, Epic, and Infogrames well before the topic was even brought up here on these forums. I'm not saying that we're ignoring the fanbase here or anything (we're certainly not), but by the same token, we've been considering these issues for some time now. That said, the ASMD and Flak cannon *MAY* make it into U2, and the current trend in our discussions (which may have led Mr. Frary to jump to a conclusion here) is that they will... but this is not carved in stone. [snip]As we've learned in the past, game designers use carving stones for final decisions, and that hasnt occurred just yet. update: Looks like it is now CARVED IN STONE!!!
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Comments
It's not as if the water arrows are going to be left out of Thief 3 or anything drastic like that.
I like Thief
#21 is absolutely right. Such a little thing like the little bits of steam coming out of the ASMD really added a lot and helped define the Unreal universe. It's the coolness factor that counts. If you don't have style, then, well, you've got Quake. :)
If they're in, then I'm happy, if they're not, someone will make a mutator, but I just hope the don't replace the flak cannon with something sort of equivalent but lame like a shotgun. Yeah, never used one of those in a game before.
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I think Unreal/UT did a great job with taking the tried and true weapon types, altering them slightly and combining them but still retaining the things we expect from that type of gun(s), then adding combo's, which I believe is the coolest addition.
The Flak Cannon was basically a shotgun weapon, but it added the ricochet of the shrapnel, cool! Then it combined it with a mortar launcher that explodes on impact sending those same peices of shrapnel everywhere, cool again. This simple combination and the alterations made for a fantastic weapon that alone made for some interesting uses and strategies, and felt fresh.
If you go to the extreme trying to create new weapons you get weapons that have no impact when you use them, ala Blood2 and Elite Force, usually ends up just being a spam weapon.
Some things I can think of to add to the genre are diff types of ammo for the same gun(some games do this, like System Shock 2 and Deux Ex), like incindiery and armor peircing rounds, and maybe adding mods for those guns, like rapid firing, split firing, heat seaking, etc.
fbm
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What an original thought. I should be paid millions for my insight.
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Slow news day?
When I first got Unreal 1, those guns just blew me away (bad pun). The way the ASMD would put out those little puffs of coolant was just sweet, and added remarkably to the atmosphere for such a small aesthetic touch. And the dual uses of the flak cannon, and it's wonderful sound effect (unfortunately replaced by a mediocre one in UT) were just awesome, not to mention the fact that it was powerful enough to shred a player at full health at close range.
Of the two, even though I like the Flak the best, I think the ASMD should DEFINITELY be included, with a variation on the old model, and a new sound effect. I think it just matches the "feel" and the atmosphere of the Unreal universe too well to be omitted.
MoNsTeR
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As for the flak, they fucked up the code completely, in MP it just does not work like single player.
A shot of the flak cannon (normal) just firing the flak = WAYYYYYYYYY tooo strong in MP (hence the spam comment @ #5)
but the secondary fire, firing the whole shell = slightly too weak, unless you get a direct hit (and with the movement and dodging system working so fast, it's not easy)
In single hitting with the secondary fire entire shell = easier and MAJOR kills,....
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the game just didnt interest me
Don't really see what the problem is, but still newsworthy.
OTOH, the ASMD must go or simply be made exceedingly rare. That stupid dual shot is way powerful.
Then again, so is six rockets.
That was a problematic half-blessing half-curse in Unreal Tourney. What the hell do you get when every weapon except the pistol can easily kill?
On the other hand, the flak can take a hike. Spam, spam and more spam.
It's just like the Quake world, where people complained over and over about the RL in Q3A not being like previous Quakes. I honestly don't care about "my favourite weapon". Just do what you feel is right... Sheesh.
Just my $0.02
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