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Unreal2 Interview

by Steve Gibson, Aug 18, 2001 8:16am PDT
Related Topics – Interview

ActionVault has a new Unreal2 interview today discussing the Unreal sequel with Mike Verdu from the team. Mike gives some pretty good details about the game and what they are focusing on along with the improvements that can be expected when compared to the original Unreal. Some of you may still be waiting for the shareware release of Unreal though...

We gave weapon design a great deal of thought. We want to have cool, innovative new weapons that give the game a distinctive flavor in multiplayer - but we also wanted some familiar weapons that people will be immediately comfortable with when they fire up the game. The result is a large selection of guns, launchers, projectors, and beam weapons - some made by humans, some made by aliens, and all packing some pretty serious firepower. FPS gamers should feel right at home with the rocket launcher, grenade launcher, pistol, combat assault rifle, sniper rifle, and shotgun. They'll also have a chance to play with some new, exotic weapons like the hunter/seeker Takkra, flamethrower, and biological Leech gun. [screenshots]




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