Aliens vs Predator 2 Interview
by Maarten Goldstein, Aug 18, 2001 6:43am PDTPC.IGN has conducted an interview with William Westwater of Monolith, talking about Aliens versus Predator 2. They ask him about the transitition of the game from the original developers Rebellion, making three seperate stories, the features of the Lithtech engine, balancing issues and more.
IGNPC: Are any of those features going back into the engine now? Have you come up with any features that will be included in future version of Lithtech? William Westwater: Yeah, I mean 32-bit light-mapping I imagine will be, though IÂ’m not with Lithtech, which is a separate company. We're on a 2.5 version of the engine, so weÂ’re really closely related to NOLF in terms of evolution [...] IGNPC: So whereÂ’s the game at now in terms of development? William Westwater: Well, weÂ’re pretty much on the fast track to ship it.
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http://www.shacknews.com/funk.y?person=ease_avp
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Good:
Excellent AI. It seems that Lithtech has a great infrustructure for Single Player AI, as opposed to the Q3 engine, which has none :p
Nice terrain system. Its much more appealing than the Q3:TA stuff, and I like it better than UTs stuff that you see in custom maps
Handles colors very well, of course, most engines do now. But I was especially pleased with the variation in NOLF, and its implementation of daylight
Great High poly character models
Bad:
Low detailed world environments
Seems like bloatware, you need a ridiculously high end system for what you get out of it.(need at least 256MB RAM for it not to be choppy, even on fast procs)
Horrible net code(did they ever fix this for NOLF?) I imagine they're cleaning this up for Global Ops and that it'll be a engine feature for other licensees
questionable physics(at best)
That's more of a critique from NOLF/AvP2 as they're the only Lith 2.5 games I've played. I won't even mention earlier games, KISS:PC was just a horrible game. The engine itself seems to be a cheap alternative to Epic/Id engines for developers who want to concentrate on gameplay. I haven't seen to many lith developers who've made core changes to the engine to better suit their needs. Still, if the engine can help licensees churn out anything close to NOLF, I'll be more than pleased.
/me=NOLF Fanboy
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Am I reading too much into this or does that sound kind of ominous?
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