More on 3dfx's FXT1 TC
by Marcus Yam, Sep 13, 1999 10:04pm PDTAs Steve mentioned earlier with another 3dfx 'technology announcement', this time regarding FXT1. That's what 3dfx is calling their new texture compression technology, which is very similar to S3TC, but slightly improved (better quality and compression ratio). FXT1 is going to be open source and cross-platform, something that IÂ’m sure pleases many, including Carmack. (There's a G200 OGL driver that was open source, John found a bug, and then changed 2 lines of code to fix it.) While S3TC isnÂ’t exclusive to Savage products due to DirectXÂ’s texture compression, DX itself is a Microsoft product therefore making it a Windows only thing. It's free and not part of a proprietary API -- check out the site. Would be interesting to see if NVidia or ATi actually pick these up, but not likely.
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High quality for the NVIDIA shots
Low quality for the other shots