3dfx FXT1 Technology
by Steve Gibson, Sep 13, 1999 6:38pm PDTWith NVidia actually releasing a new product 3dfx has to do something right? Well they have another "technology" announcement that comes out from under wraps this evening. Hereis what the ExtremeHW guys sent me:
an update on 3Dfx's latest technology announcement, FXT1 Texture Compression. In a nutshell, it's slightly better than S3TC with an 8:1 compression ratio. Also, it's cross-platform, cross-API, and completely open source.
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Comments
\"America Online 2000 Limited Edition\" supports - frame rate is most important
- fill rate is most important (now)
\"America Online 2000 Limited Edition\" is is shaking in their boots.. !
Why you crying Mr. VP of Marketing for 3dfx?
*sniff* \"Because some bastard called us homo\'s on shugashack, boo-hoo\"
thats why I\'m bitter....I\'m not really bitter, I just like being pissed off, and I also like talking about 3d tech, and I\'ve finaly found a way to combine the two into a new art form I call Chinese Throwing Star 3D Ranting-Fu
NightHawk
If you take Quake3 and force it to run with S3TC, you get... Quake3 just like it was before.
If you take quake3 and make gigs of textures for it THEN support S3TC, you get to use all those pretty textures without needing 128MB of video memory.
Don\'t companies just build texture compression into their drivers anyway? Sure UT \"supports\" S3TC, but is that because they had to program S3TC crap into the engine, or is that a PR way of saying they are including another CD full of huge ass textures?
Let me ask you this. Who buys the cards?? You think 3dfx does not want customer aproval?
Pull your head out of your ass.
What more could you ask for?
Propaganda? In the real world this is called aggressive marketing.
And in the real world, the nice guys finnish last!
They go for buzzword #1 with cross-platform. nVidia and s3 are crossplatform too! with support for X11, NT, 9x to name a few. Ok, so thats just a minor one, but they are warming up for the kill!
Cross-API!! omg, its cross, but not platform, its a new one! I want to see nVidia claiming their T&L unit as cross-api now, just to make it all fair and even. By cross-api they could mean as little as glide and directX, Idont even know if D3D will suport this, I remember something about ms only including one (s3tc) compression tech in DirectX. But lets assume it really is \"cross-api\" its still a steaming pile of marketing. Which leads them to the headshot
OPENSOURCE! holy christ! THEY DIDNT GO FOR \"SAVING THE WHALES\" OR \"FEED THE CHILDREN\" OR EVEN \"WORLD PEACE\"!! THEY HAD TO DROP THE H-BOMB OF MARKETING! OPEN SOURCE! OMFG!!! YOU MEAN THEY WILL RELEASE THE SPECS FOR THE COMPRESSION SO ANYONE CAN INCORPORATE IT INTO THEIR GAME AND THEN THEY CAN SAY, \"OH, LOOK THIS GAME INCORPORATES *OUR* TECHNOLOGY!!! where is the open sourcing of the circut designs for incorporating this into a chip? it is GPL ofcourse right? YEAH THANKS 3DFX FOR THE MARKETING RIM JOB!!
Well, heres hope\'n to see what kinda propaganda nVidia will spew about the gheyforce256 in response to this..my bet is a return of prayer to schools!
my two lemon flavoured cents (bitter for you kiddies out there)
NightHawk =]
you idiots dont understand competition...
look at AMD and INTEL..
intel is shaking in their boots..
look at the massive price cuts in the last 2 months...
they made more price cuts in the past 2 months than they have in 2 years.. (not true but ya get the poing)
I hope this compression is cool compared to that s3 shit..
3dfx generally sucks anyway. Homos, I tell you, Homos! Not that I\'m homophobe or anything, wait... No they can\'t be homos because they make all the colors look dull and crappy... NVidia would be homos then... Matrox even more so... Dear god! The graphics industry is just a bunch of homos!
-CP