Jedi Knight II/SoF II Update
by jason bergman, Aug 16, 2001 11:35am PDTRaven's Jake Simpson updated his .plan this afternoon with his post-QuakeCon thoughts and an update on the status of Soldier of Fortune II and Jedi Outcast: Jedi Knight II. Here's an excerpt:
JKII Multiplayer is coming along - I got Ghoul2 in there and working, so we can use all the single player assets, which is cool. Makes building an MP game a ton faster when all the assets just translate over. Going through the Quake III code again inserting my stuff makes me appreciate once again how clever and elegant the multiplayer design for that engine really is. Everytime I find what I think is a hole, I find that although the hole in question is never specifically addressed by code, that hole never crops up because of the smart design behind the system in the first place. I could write an entire article just on that in fact. SOF II and JKII single player are coming along great guns from what I have seen. There is some interesting stuff going on in those games that I've not seen done before. John Scott's terrain system in particular looks very striking. For those that saw it (and JKII) at QuakeCon I think I can speak for most here when I say a huge thank you for all the kind words that have been directed at us. This makes a difference to us here in many many ways. I think every developer gets revitalised when they know that people are looking forward to what we are building.
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Can you guys come up with and original idea?
;)
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