Making a Successful Game
by Maarten Goldstein, Aug 16, 2001 7:24am PDTGuidelines for Developing Successful Games is an article on Gamasutra by Bruce Shelley on ways of making your game better, and hopefully, more successful. Since Bruce Shelley worked on Age of Empires 1 & 2, he might know what he's talking about ;)
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JediKnight II falls into this completly.
While its going to be a scifi/StarWars game, Millions of people have at least at one point watch/seen/heard something about it. So the appeal for many games HARDCORE or Weekend Warrior will he high, thus selling alot of units. I don't know anyone who hasen't wanted to pick up a lightsaber and blaster after seeing any of the StarWars movies. Male or Female.
While the interface has little chance to dramatically enhance a game, there is a great risk, however, that poor interface design can do real harm. Keep in mind that capturing the player's imagination with great gameplay, visuals, and sound is only half the battle. Giving the player easy access to all of these cool effects without frustration is just as important.
God, I hope that Retro doesn't screw up this Metroid gig.
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