Aliens vs Predator 2 Demo
by Steve Gibson, Aug 15, 2001 8:36am PDTA Czech website has managed to get a hold of the Aliens vs Predator2 playable demo and made it available for download. (Thanks VE) The demo is about 55megs of a download (Not gonna happen here, damn modem) and shafts the CGW guys who announced that it would be released tonight at midnight. Here's the official website.
- State-of-the-art Graphics and Engine - New highly detailed and graphically stunning environments from the movie Aliens, including dark laboratory corridors and bizarre LV1201 landscapes - 32-bit animated light mapping for dynamic environments - Advanced game engine using LithTech Development System - Improved Equipment and Abilities - Powerful new abilities for each speciesUpdate: mirrors are up at Blue's News, Loaded Inc. and 3D Gamers.
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Comments
(Just thought about that...)
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Compared to the last game, this one is terrible.
The play control is raunchy, but the charecter animation is just plain terrible.
Are they moving across the floor, or are those aliens just sliding? I can't tell... just way too "jumpy." Nothing in the game has fluid. And the motion sensor is worthless compared to the first AVP.
I love Lithtech, but what happened to Unreal? Isn't a move from Unreal to Lithtech kind of a... uh... step down?
-SmArT1
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First off, Lithtech really sucks. I'm sorry but there is absolutely no reason I should be getting 25-45 fps (800x600x32 all details maxed on a GF2 1ghz athlon 256 meg of ram) based on the quality of the graphics which are somewhere between Half-Life and Quake3. The graphics/models/texturing is adequate.
To Jason Hall: let Lithtech die dude. Please, enough already. You've fought the good fight but its time to pack it in.
To Fox Interactive: Please get in contact with Todd Hollenshead at id Software. The engine they are working on seems to have been MADE for the aliens franchise.
Now, where this demo does kick ass is in atmosphere. It oozes it. It felt EXACTLY like being in the movie. From the steady pulse of the motion sensor to the scream of the pulse rifle... perfect reproduction. The mood was only slightly marred by the voice acting which wasnt nearly as frantic/scared as it should have been ("Draaaake!!! We ARE LEAVING!!" "Sarge is DEAD!! Sarge is DEAD!!" "Weizbowski! WEIZBOWSKI!!" "Lets Roooock!" "We're fucked! We're Doomed") But I was tense, crawling around in the dark. This is good. The combat sequences were EXACTLY as they should have been. I'm sorry, but whoever felt that the combat was too quick and frantic and wasnt 'skillful' enough - dude, quake3/UT/counterstrike is calling... go play. Thats not what this game is or should be about. This game should be about paniced reaction and reflex.
Overall, I'm gonna be picking this one up. Its just too bad about that Lithtech thing....
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*The game feels right, by that i mean the engine does its job well, and the player speeds feel good.
*The enviroment is pretty damn cool, nicer than the original.
*The graphics were nice, not over the top or mind blowing, but they do the job
*Lighting is cool and moody, and the use of your torch is a neccessity.
*Scary as fuck, the atmosphere is fantastic. At one point i was cowering in the corner of the hallway with my torch battery depleeted just hoping what ever was making the scary noises wouldnt come my way.
Now the not so good.
*The combat was pretty dull, i cant explain why but when your confronted by the aliens your reaction is "god, not another one" rather than the "FUCK AN ALIEN AAAAAAAARGH" i was hoping for.
*The models (speaking about the aliens here) is pretty damn poor, they look tiny and completley unmenacing. Its much scarier in the first half of the mission where your piering round every corner in anticipation of your first encounter. And it ends up being pretty underwhelming.
*The weapons are really unsatisfying, which anoys me since this was one of the areas Nolf excelled. The gones look nice enough but theres really no sense of kick back or power behind them, on top of that the sound effects down , well, ass.
*The level itself, i dont think it was really the best example of what the game has in store. Its pretty unexciting. At one point your forced to back track through the whole thing which just makes it all the more boring. I know its set on a space craft or station or something but it could be a little more intriguing. Look at SS2 it managed to get the balance just perfect for a space based terror game.
Really.
This is the only game I've been wanting to love ever since I first heard of it, and what does this demo prove? My computer crashes on every lithtech engine game within 3 minutes, no matter what I do (hardware accelleration, resolution, 16/32 bit, drivers...)
I guess I will cry now...
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at anyrate you can see the iframed review here
http://www.shacknews.com/funk.y?person=ease_avp
if that does not work you can see teh review here but with no screenshots
http://www.shacknews.com/funk.y?person=ease_avp2
and if you do check out both, could you tell if you like the iframed one(1st one) or the one in the shack (2nd one)
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I am an ass hole. :(
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It's funny, I wasn't scared because of the enemies coming after me. I was scared because I knew I couldn't aim because 1) it was too dark and 2) the mouse sens was WAYYY to high, even at the lowest setting. I wasn't scared of battle but I felt I couldn't hit my enemy :(
It got boring pretty fast in terms of variety. It was going through doors and fighting aliens. I hope there is more variety than that in the final game :).
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* W R O N G T H R E A D ' D *
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Dan,
This is an e-mail to let you know that you have been officially certified a Gravity Kills Street Team member. Congratulations! Our Street Team Coordinator will contact you in the next few months. Thank you for your prompt response!
Sincerely,
Jeff, Doug & Matt
Gravity Kills
thanks!
-I
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For all of you 56kers, New PC GAMER (october issues?!?!?) is in stores already, I just bought it, it has CD with AvP2 demo on it. So just go and buy it.
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After slagging off Lithtech, I'm ready to eat my words. The engine is perfectly capable of doing what this game requires -- creating a spooky corridor crawl. There are enough polys for verisimilitude, which is all that matters. You can have your Q3 engine; this one's got better lighting, again essentially for a realistic mood.
Not as impressive as the level design, the alien models were merely adequate -- maybe a notch down in quality from AvP. Even if they'd been better, I don't think it would have mattered. As in the movies, so in the games: what you *don't* see is what's creepy. Stealing through the levels, exploring, wondering what's ahead with your locator device ticking like your heartbeat, is where the game delivers.
Unfortunately, blasting the aliens is probably the weakest part of this game, just as with the last. Every fight is lightening fast, reducing the battles to you spraying bullets at an opponent that's on you in a heartbeat, and that kind of reduces it all to panicky twitching. Not very satisfying or skillful compared with, say, the Quake/UT style of FPS shooting, and I'd call that a failure on the developers' part. Maybe Alien(s) is better enjoyed as a film than played as a game....
Unless the other dimensions of the game are really great, I can see myself getting bored with this after a couple of levels. I'd need to see more complexity and a deeper gaming experience before getting this one as other than a bargain bin buy.
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got pissed turn up brightness yeah so i cheated sue me.
never played the first one...
WHISTLAR'D
While it was freaky, being and AvP game, I am disappointed. First, on the graphics front. I'm not sure that this game looks any better than AvP Gold. In fact, I'm quite certain that it doesn't look AS GOOD. It certainly runs slower, but it doesn't look noticebly better... and that flashlight/shoulderlamp thing is broken. Fricking useless. I aim it into the darkness, and it lights up NOTHING, except the face of a box to my lower left. It's like it can only project light onto one vertical plane at a time.. it can't light up this box up close AND the wall down the hall at the same time. Either/Or. Wonderful.
Gameplay... I dunno. Seems about the same I suppose... the level design isn't as good as AvP I thought, but it's hard to tell from just that one level. The locked doors thing was quite annoying yes. The whole "aliens popping out of the roof and floor at completely random times to keep you on your toes" bit is kind of cheap.
Oh, and that "Sliding Door" detector is real useful. It tells me when the door I am standing in front of opens, and when it closes after I pass through. Too bad they didn't give me some sort of Alien Motion detector. That would have been useful.
http://hive-mind.com/mindgames/mindcontrol/
Amazing!
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for those in line... I'll take it down tomorrow.
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http://www.circlemakers.org/totc2001.html
http://www.cropcircleconnector.com/2001/MilkHill2/milkhill2001a.html
Yeah, explain that Mr. Science type guy!
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it played fine on my althon 800 geforce 2mx
I dont really like the flashlight thing and i liked the lighting in the original better but its still cool
I still think this game has potential, cause the atmosphere is awesomely scary, but gameplay is king.. we'll see
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I can't wait for the full release. Great job. :)
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Too scary for me, quit before I found an alien
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