DOOM Polys & Carmack
by Steve Gibson, Aug 13, 2001 2:28pm PDTA couple of bits from The Carmack for you guys. Firstly Last week I put together a little list of things about DOOM that Carmack had mentioned during his QuakeCon talk.. He mentioned the models being 250,000 polys which sounded.... high. Well I got a clarification from the man on that one real quick:
The actual rendered characters are quite low polygon count, but the modelers build very high detail (250k+ polys) versions that are processed by utilities to generate some of the data.While we're stalking Carmack, he also made a post on /. talking about misc other things. This should amuse you college graduate types:
None of us had degrees in computer science. Romero, Adrian, and I don't have any degrees at all, and Kevin's is in political science.Oh yeah, and no DOOM video releases are planned from the showing at QuakeCon. Doh?
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so so so many things wrong with the article. and im not even really sure what itspoint was.. it was going some place at 1st but 1/2 way through it sorta just starting give random info about differnt games and then shifted from hardware talk to gameplay talk
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Can you say "1.5 GHz minimum" CPU?
I knew you could.
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Wha?...
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Doh.
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oh well, I'm still buying one.
At least that's the impression that I got.
The game was completely scripted, but graphically it was way, way out there. Closest to realtime CG yet.
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suck it Ominous!
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>:(
Like what?
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