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DOOM Polys & Carmack

by Steve Gibson, Aug 13, 2001 2:28pm PDT
Related Topics – DOOM 3

A couple of bits from The Carmack for you guys. Firstly Last week I put together a little list of things about DOOM that Carmack had mentioned during his QuakeCon talk.. He mentioned the models being 250,000 polys which sounded.... high. Well I got a clarification from the man on that one real quick:

The actual rendered characters are quite low polygon count, but the modelers build very high detail (250k+ polys) versions that are processed by utilities to generate some of the data.
While we're stalking Carmack, he also made a post on /. talking about misc other things. This should amuse you college graduate types:
None of us had degrees in computer science. Romero, Adrian, and I don't have any degrees at all, and Kevin's is in political science.
Oh yeah, and no DOOM video releases are planned from the showing at QuakeCon. Doh?





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